guts of Combat is on the new model
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@@ -117,8 +117,8 @@ namespace OpenRA.Effects
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{
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world.AddFrameEndTask(w => w.Remove(this));
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if (t > Projectile.Arm * 40) /* don't blow up in our launcher's face! */
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Combat.DoImpact(Pos.ToInt2(), Pos.ToInt2(), Weapon, Projectile, Warhead, FiredBy);
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// if (t > Projectile.Arm * 40) /* don't blow up in our launcher's face! */
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// Combat.DoImpact(Pos.ToInt2(), Pos.ToInt2(), Weapon, Projectile, Warhead, FiredBy);
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return;
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}
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