guts of Combat is on the new model

This commit is contained in:
Chris Forbes
2010-04-01 18:24:42 +13:00
parent 11121baf23
commit cefee4b1d2
4 changed files with 27 additions and 43 deletions

View File

@@ -117,8 +117,8 @@ namespace OpenRA.Effects
{
world.AddFrameEndTask(w => w.Remove(this));
if (t > Projectile.Arm * 40) /* don't blow up in our launcher's face! */
Combat.DoImpact(Pos.ToInt2(), Pos.ToInt2(), Weapon, Projectile, Warhead, FiredBy);
// if (t > Projectile.Arm * 40) /* don't blow up in our launcher's face! */
// Combat.DoImpact(Pos.ToInt2(), Pos.ToInt2(), Weapon, Projectile, Warhead, FiredBy);
return;
}