messy first pass at fixing map change palette weirdness, etc
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@@ -56,7 +56,9 @@ namespace OpenRa.Game
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public static void ChangeMap(string mapName)
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{
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SheetBuilder.Initialize(renderer);
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SpriteSheetBuilder.Initialize();
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UnitSheetBuilder.Initialize();
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FileSystem.UnmountTemporaryPackages();
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Rules.LoadRules(mapName, usingAftermath);
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palette = new HardwarePalette(renderer, Rules.Map);
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