messy first pass at fixing map change palette weirdness, etc

This commit is contained in:
Chris Forbes
2009-12-24 08:43:26 +13:00
parent a9010d1947
commit cf0be69f66
5 changed files with 32 additions and 6 deletions

View File

@@ -56,7 +56,9 @@ namespace OpenRa.Game
public static void ChangeMap(string mapName)
{
SheetBuilder.Initialize(renderer);
SpriteSheetBuilder.Initialize();
UnitSheetBuilder.Initialize();
FileSystem.UnmountTemporaryPackages();
Rules.LoadRules(mapName, usingAftermath);
palette = new HardwarePalette(renderer, Rules.Map);