Fix ra
This commit is contained in:
@@ -45,7 +45,8 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new Crate(init); }
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public object Create(ActorInitializer init) { return new Crate(init); }
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}
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}
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class Crate : ITick, IOccupySpace
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// IMove is required for paradrop
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class Crate : ITick, IOccupySpace, IMove
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{
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{
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readonly Actor self;
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readonly Actor self;
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[Sync]
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[Sync]
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@@ -98,5 +99,15 @@ namespace OpenRA.Mods.RA
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public int2 TopLeft {get { return Location; }}
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public int2 TopLeft {get { return Location; }}
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int2[] noCells = new int2[] { };
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int2[] noCells = new int2[] { };
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public IEnumerable<int2> OccupiedCells() { return noCells; }
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public IEnumerable<int2> OccupiedCells() { return noCells; }
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public bool CanEnterCell(int2 location) { return true; }
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public float MovementCostForCell(Actor self, int2 cell) { return 0; }
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public float MovementSpeedForCell(Actor self, int2 cell) { return 1; }
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public IEnumerable<float2> GetCurrentPath(Actor self) { return new float2[] {}; }
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public void SetPosition(Actor self, int2 cell)
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{
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Location = cell;
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self.CenterLocation = Util.CenterOfCell(cell);
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}
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}
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}
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}
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}
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@@ -19,6 +19,7 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.RA.Effects;
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@@ -30,6 +31,7 @@ namespace OpenRA.Mods.RA
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public class ParaDropInfo : TraitInfo<ParaDrop>
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public class ParaDropInfo : TraitInfo<ParaDrop>
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{
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{
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public readonly int LZRange = 4;
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public readonly int LZRange = 4;
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public readonly string ChuteSound = "chute1.aud";
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}
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}
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public class ParaDrop : ITick
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public class ParaDrop : ITick
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@@ -47,7 +49,8 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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public void Tick(Actor self)
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{
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{
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var r = self.Info.Traits.Get<ParaDropInfo>().LZRange;
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var info = self.Info.Traits.Get<ParaDropInfo>();
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var r = info.LZRange;
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if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
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if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
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{
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{
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@@ -70,14 +73,14 @@ namespace OpenRA.Mods.RA
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Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
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Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
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self.traits.Get<Unit>().Altitude, a)));
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self.traits.Get<Unit>().Altitude, a)));
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Sound.Play("chute1.aud", self.CenterLocation);
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Sound.Play(info.ChuteSound, self.CenterLocation);
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}
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}
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}
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}
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}
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}
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bool IsSuitableCell(Actor self, int2 p)
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bool IsSuitableCell(Actor self, int2 p)
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{
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{
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return self.traits.Get<Mobile>().CanEnterCell(p);
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return self.traits.WithInterface<IMove>().FirstOrDefault().CanEnterCell(p);
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}
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}
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void FinishedDropping(Actor self)
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void FinishedDropping(Actor self)
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@@ -3,7 +3,28 @@
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Unit:
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Unit:
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ROT: 5
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ROT: 5
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Mobile:
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Mobile:
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MovementType: Wheel
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Crushes: atmine
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 90%, 40%, 0%, 100%
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Selectable:
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Voice: VehicleVoice
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Repairable:
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Chronoshiftable:
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Passenger:
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IronCurtainable:
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HiddenUnderFog:
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RevealsShroud:
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GainsExperience:
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GivesExperience:
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^Tank:
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Category: Vehicle
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Unit:
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ROT: 5
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Mobile:
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Crushes: wall, atmine
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 90%, 70%, 0%, 100%
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Selectable:
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Selectable:
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Voice: VehicleVoice
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Voice: VehicleVoice
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Repairable:
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Repairable:
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@@ -21,7 +42,9 @@
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Armor: none
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Armor: none
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Sight: 4
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Sight: 4
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Mobile:
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Mobile:
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MovementType: Foot
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Crushes: apmine
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 100%, 80%, 0%, 100%
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Selectable:
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Selectable:
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RenderInfantry:
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RenderInfantry:
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AutoTarget:
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AutoTarget:
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@@ -36,7 +59,8 @@
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Category: Ship
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Category: Ship
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Unit:
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Unit:
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Mobile:
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Mobile:
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MovementType: Float
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
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TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0%, 100%
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Selectable:
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Selectable:
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HiddenUnderFog:
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HiddenUnderFog:
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RevealsShroud:
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RevealsShroud:
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@@ -71,7 +95,7 @@
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Category: Building
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Category: Building
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Building:
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Building:
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Dimensions: 1,1
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Dimensions: 1,1
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Footprint: y
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Footprint: x
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BuildSounds: placbldg.aud
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BuildSounds: placbldg.aud
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Capturable: false
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Capturable: false
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BaseNormal: no
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BaseNormal: no
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@@ -81,6 +105,7 @@
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DestroyedSound: sandbag2.aud
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DestroyedSound: sandbag2.aud
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Adjacent: 4
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Adjacent: 4
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Wall:
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Wall:
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CrushClasses: wall
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LineBuild:
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LineBuild:
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Selectable:
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Selectable:
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Priority: 1
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Priority: 1
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@@ -854,8 +854,6 @@ SBAG:
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Building:
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Building:
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HP: 100
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HP: 100
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Armor: none
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Armor: none
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Wall:
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CrushableBy: Wheel, Track
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FENC:
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FENC:
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Category: Defense
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Category: Defense
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@@ -871,8 +869,6 @@ FENC:
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Building:
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Building:
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HP: 100
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HP: 100
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Armor: none
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Armor: none
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Wall:
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CrushableBy: Track
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BRIK:
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BRIK:
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Category: Defense
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Category: Defense
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@@ -892,7 +888,8 @@ BRIK:
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DestroyedSound: kaboom30.aud
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DestroyedSound: kaboom30.aud
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RenderBuildingWall:
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RenderBuildingWall:
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DamageStates: 4
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DamageStates: 4
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Wall:
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CrushClasses: heavywall
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CYCL:
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CYCL:
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Inherits: ^Wall
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Inherits: ^Wall
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Building:
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Building:
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@@ -900,21 +897,15 @@ CYCL:
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Armor: none
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Armor: none
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RenderBuildingWall:
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RenderBuildingWall:
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DamageStates: 3
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DamageStates: 3
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Wall:
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CrushableBy: Track
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BARB:
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BARB:
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Inherits: ^Wall
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Inherits: ^Wall
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Building:
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Building:
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HP: 100
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HP: 100
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Armor: none
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Armor: none
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Wall:
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CrushableBy: Track
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WOOD:
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WOOD:
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Inherits: ^Wall
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Inherits: ^Wall
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Building:
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Building:
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HP: 100
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HP: 100
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Armor: none
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Armor: none
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Wall:
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CrushableBy: Track
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@@ -227,14 +227,12 @@ World:
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ResourceLayer:
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ResourceLayer:
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ResourceType@ore:
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ResourceType@ore:
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ResourceType: 1
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ResourceType: 1
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MovementTerrainType: Ore
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Palette: terrain
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 25
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ValuePerUnit: 25
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Name: Ore
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Name: Ore
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ResourceType@gem:
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ResourceType@gem:
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ResourceType: 2
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ResourceType: 2
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MovementTerrainType: Ore
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Palette: terrain
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 50
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ValuePerUnit: 50
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@@ -278,7 +276,7 @@ World:
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MINP:
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MINP:
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Mine:
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Mine:
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Weapon: APMine
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Weapon: APMine
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TriggeredBy: Foot, Wheel, Track
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CrushClasses: apmine
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AvoidFriendly: yes
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AvoidFriendly: yes
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Unit:
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Unit:
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HP: 1
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HP: 1
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@@ -291,7 +289,7 @@ MINP:
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MINV:
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MINV:
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Mine:
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Mine:
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Weapon: ATMine
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Weapon: ATMine
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TriggeredBy: Wheel, Track
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CrushClasses: atmine
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AvoidFriendly: yes
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AvoidFriendly: yes
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Unit:
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Unit:
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HP: 1
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HP: 1
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@@ -1,82 +1,38 @@
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Clear:
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Clear:
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Foot: 90%
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Track: 80%
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Wheel: 60%
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Float: 0%
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Buildable: yes
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Buildable: yes
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Rough:
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Rough:
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Foot: 80%
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Track: 70%
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Wheel: 40%
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Float: 0%
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Buildable: no
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Buildable: no
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Road:
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Road:
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Foot: 100%
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Track: 100%
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Wheel: 100%
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Float: 0%
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Buildable: yes
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Buildable: yes
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Tree:
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Tree:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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Buildable: no
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AcceptSmudge: no
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AcceptSmudge: no
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Water:
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Water:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 100%
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Buildable: no
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Buildable: no
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AcceptSmudge: no
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AcceptSmudge: no
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Rock:
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Rock:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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Buildable: no
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AcceptSmudge: no
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AcceptSmudge: no
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|
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Wall:
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Wall:
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Foot: 0%
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Buildable: no
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Track: 0%
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Wheel: 0%
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Ore:
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Float: 0%
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Buildable: no
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Buildable: no
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|
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Beach:
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Beach:
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Foot: 80%
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Track: 70%
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Wheel: 40%
|
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Float: 0%
|
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Buildable: no
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Buildable: no
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AcceptSmudge: no
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AcceptSmudge: no
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|
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River:
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River:
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Foot: 0%
|
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Track: 0%
|
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Wheel: 0%
|
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Float: 0%
|
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Buildable: no
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Buildable: no
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AcceptSmudge: no
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AcceptSmudge: no
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|
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Ore:
|
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Foot: 100%
|
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Track: 90%
|
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Wheel: 90%
|
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Float: 0%
|
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Buildable: no
|
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|
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Special:
|
Special:
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Foot: 100%
|
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Track: 100%
|
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Wheel: 100%
|
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Float: 100%
|
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Buildable: no
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Buildable: no
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AcceptSmudge: no
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AcceptSmudge: no
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@@ -53,8 +53,6 @@ V2RL:
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Crewed: yes
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Crewed: yes
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Sight: 5
|
Sight: 5
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Speed: 7
|
Speed: 7
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Mobile:
|
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MovementType: Track
|
|
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AttackBase:
|
AttackBase:
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PrimaryWeapon: SCUD
|
PrimaryWeapon: SCUD
|
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RenderUnitReload:
|
RenderUnitReload:
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||||||
@@ -64,7 +62,7 @@ V2RL:
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EmptyWeapon:
|
EmptyWeapon:
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|
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1TNK:
|
1TNK:
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Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
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BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: weap
|
Prerequisites: weap
|
||||||
@@ -78,8 +76,6 @@ V2RL:
|
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Crewed: yes
|
Crewed: yes
|
||||||
Sight: 4
|
Sight: 4
|
||||||
Speed: 9
|
Speed: 9
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -94,7 +90,7 @@ V2RL:
|
|||||||
HuskActor: 1TNK.Husk
|
HuskActor: 1TNK.Husk
|
||||||
|
|
||||||
2TNK:
|
2TNK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: weap
|
Prerequisites: weap
|
||||||
@@ -108,8 +104,6 @@ V2RL:
|
|||||||
Crewed: yes
|
Crewed: yes
|
||||||
Sight: 5
|
Sight: 5
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||||||
Speed: 8
|
Speed: 8
|
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Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -124,7 +118,7 @@ V2RL:
|
|||||||
HuskActor: 2TNK.Husk
|
HuskActor: 2TNK.Husk
|
||||||
|
|
||||||
3TNK:
|
3TNK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: weap,atek
|
Prerequisites: weap,atek
|
||||||
@@ -138,8 +132,6 @@ V2RL:
|
|||||||
Crewed: yes
|
Crewed: yes
|
||||||
Sight: 5
|
Sight: 5
|
||||||
Speed: 6
|
Speed: 6
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -154,7 +146,7 @@ V2RL:
|
|||||||
HuskActor: 3TNK.Husk
|
HuskActor: 3TNK.Husk
|
||||||
|
|
||||||
4TNK:
|
4TNK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: weap,stek
|
Prerequisites: weap,stek
|
||||||
@@ -168,8 +160,6 @@ V2RL:
|
|||||||
Crewed: yes
|
Crewed: yes
|
||||||
Sight: 6
|
Sight: 6
|
||||||
Speed: 3
|
Speed: 3
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 2
|
ROT: 2
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -191,7 +181,7 @@ V2RL:
|
|||||||
HealIfBelow: 50%
|
HealIfBelow: 50%
|
||||||
|
|
||||||
ARTY:
|
ARTY:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: weap
|
Prerequisites: weap
|
||||||
@@ -206,8 +196,6 @@ ARTY:
|
|||||||
ROT: 2
|
ROT: 2
|
||||||
Sight: 5
|
Sight: 5
|
||||||
Speed: 6
|
Speed: 6
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: 155mm
|
PrimaryWeapon: 155mm
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -234,8 +222,6 @@ HARV:
|
|||||||
Crewed: yes
|
Crewed: yes
|
||||||
Sight: 4
|
Sight: 4
|
||||||
Speed: 6
|
Speed: 6
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
|
|
||||||
MCV:
|
MCV:
|
||||||
@@ -291,7 +277,7 @@ JEEP:
|
|||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|
||||||
APC:
|
APC:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: weap,tent
|
Prerequisites: weap,tent
|
||||||
@@ -304,8 +290,6 @@ APC:
|
|||||||
Armor: heavy
|
Armor: heavy
|
||||||
Sight: 5
|
Sight: 5
|
||||||
Speed: 10
|
Speed: 10
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: M60mg
|
PrimaryWeapon: M60mg
|
||||||
PrimaryOffset: 0,0,0,-4
|
PrimaryOffset: 0,0,0,-4
|
||||||
@@ -319,7 +303,7 @@ APC:
|
|||||||
UnloadFacing: 220
|
UnloadFacing: 220
|
||||||
|
|
||||||
MNLY.AP:
|
MNLY.AP:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: weap,fix
|
Prerequisites: weap,fix
|
||||||
@@ -334,8 +318,6 @@ MNLY.AP:
|
|||||||
Crewed: yes
|
Crewed: yes
|
||||||
Sight: 5
|
Sight: 5
|
||||||
Speed: 9
|
Speed: 9
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: MNLY
|
Image: MNLY
|
||||||
Minelayer:
|
Minelayer:
|
||||||
@@ -345,7 +327,7 @@ MNLY.AP:
|
|||||||
Ammo: 5
|
Ammo: 5
|
||||||
|
|
||||||
MNLY.AT:
|
MNLY.AT:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Tank
|
||||||
Buildable:
|
Buildable:
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: weap,fix
|
Prerequisites: weap,fix
|
||||||
@@ -360,8 +342,6 @@ MNLY.AT:
|
|||||||
Crewed: yes
|
Crewed: yes
|
||||||
Sight: 5
|
Sight: 5
|
||||||
Speed: 9
|
Speed: 9
|
||||||
Mobile:
|
|
||||||
MovementType: Track
|
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: MNLY
|
Image: MNLY
|
||||||
Minelayer:
|
Minelayer:
|
||||||
|
|||||||
Reference in New Issue
Block a user