improve appearance of smoketrails

This commit is contained in:
Chris Forbes
2010-11-21 13:57:22 +13:00
committed by Matthew Bowra-Dean
parent 8ca1da8828
commit cf26e4aa8a
2 changed files with 54 additions and 9 deletions

View File

@@ -13,18 +13,44 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class SmokeTrailWhenDamagedInfo : TraitInfo<SmokeTrailWhenDamaged> { }
class SmokeTrailWhenDamagedInfo : ITraitInfo
{
public readonly int[] Offset = { 0, 0 };
public readonly int Interval = 1;
public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.self, this); }
}
class SmokeTrailWhenDamaged : ITick
{
Turret smokeTurret;
int2 position;
int interval;
int ticks;
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
{
smokeTurret = new Turret(info.Offset);
interval = info.Interval;
}
public void Tick(Actor self)
{
if (self.GetDamageState() >= DamageState.Heavy)
self.World.AddFrameEndTask(
w => { if (!self.Destroyed) w.Add(
new Smoke(w, self.CenterLocation.ToInt2()
- new int2(0, self.Trait<IMove>().Altitude),
"smokey")); });
if (--ticks <= 0)
{
if (self.Trait<IMove>().Altitude > 0)
{
var facing = self.Trait<IFacing>();
var altitude = new float2(0, self.Trait<IMove>().Altitude);
position = (self.CenterLocation - Combat.GetTurretPosition(self, facing, smokeTurret) - altitude).ToInt2();
if (self.GetDamageState() >= DamageState.Heavy)
self.World.AddFrameEndTask(
w => w.Add(new Smoke(w, position, "smokey")));
}
ticks = interval;
}
}
}
}