Update map yaml formatting.

This commit is contained in:
Paul Chote
2014-10-19 11:20:10 +13:00
parent fa01808962
commit cf2d30d80a
128 changed files with 88 additions and 88 deletions

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@@ -8,10 +8,10 @@ Title: Storm the Beachhead
Description: Use the units provided to protect the Mobile Construction Vehicle. (MCV)\n\nYou should then deploy the MCV by double clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area. Description: Use the units provided to protect the Mobile Construction Vehicle. (MCV)\n\nYou should then deploy the MCV by double clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
PreviewVideo: gdi1.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: gdi1.vqa
Tileset: TEMPERAT Tileset: TEMPERAT
MapSize: 64,64 MapSize: 64,64

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@@ -8,10 +8,10 @@ Title: Knock out the Refinery
Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective. Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
PreviewVideo: gdi2.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: gdi2.vqa
Tileset: TEMPERAT Tileset: TEMPERAT
MapSize: 64,64 MapSize: 64,64

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@@ -8,10 +8,10 @@ Title: Get the Rods back (a)
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces. Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
PreviewVideo: gdi4b.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: gdi4b.vqa
Tileset: TEMPERAT Tileset: TEMPERAT
MapSize: 64,64 MapSize: 64,64

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@@ -6,10 +6,10 @@ RequiresMod: cnc
Title: Get the Rods back (b) Title: Get the Rods back (b)
Author: Westwood Studios
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces. Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
Author: Westwood Studios
PreviewVideo: gdi4b.vqa PreviewVideo: gdi4b.vqa
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -688,4 +688,3 @@ Voices:
Notifications: Notifications:
Translations: Translations:

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@@ -6,10 +6,10 @@ RequiresMod: cnc
Title: Take Białystok Title: Take Białystok
Author: Westwood Studios
Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed. Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
Author: Westwood Studios
PreviewVideo: gdi4a.vqa PreviewVideo: gdi4a.vqa
Tileset: TEMPERAT Tileset: TEMPERAT
@@ -59,9 +59,9 @@ Players:
Enemies: Nod Enemies: Nod
PlayerReference@Civillians: PlayerReference@Civillians:
Name: Civillians Name: Civillians
NonCombatant: True
Race: gdi Race: gdi
Enemies: Nod Enemies: Nod
NonCombatant: True
PlayerReference@Creeps: PlayerReference@Creeps:
Name: Creeps Name: Creeps
NonCombatant: True NonCombatant: True

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@@ -8,10 +8,10 @@ Title: Nikoomba's Demise
Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated. Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
PreviewVideo: nod1.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: nod1.vqa
Tileset: DESERT Tileset: DESERT
MapSize: 64,64 MapSize: 64,64
@@ -367,6 +367,7 @@ Rules:
ShowOwnerRow: false ShowOwnerRow: false
HARV: HARV:
-MustBeDestroyed: -MustBeDestroyed:
Sequences: Sequences:
VoxelSequences: VoxelSequences:

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@@ -8,10 +8,10 @@ Title: Sudanese Prison Break (a)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
PreviewVideo: nod3.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: nod3.vqa
Tileset: DESERT Tileset: DESERT
MapSize: 64,64 MapSize: 64,64

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@@ -8,10 +8,10 @@ Title: Sudanese Prison Break (b)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
PreviewVideo: nod3.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: nod3.vqa
Tileset: DESERT Tileset: DESERT
MapSize: 64,64 MapSize: 64,64

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@@ -8,10 +8,10 @@ Title: Allies 01: In the thick of it
Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line. Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
PreviewVideo: ally1.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: ally1.vqa
Tileset: SNOW Tileset: SNOW
MapSize: 128,128 MapSize: 128,128

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@@ -8,10 +8,10 @@ Title: Allies 02: Five to one
Description: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly. Description: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
PreviewVideo: ally2.vqa
Author: Westwood Studios Author: Westwood Studios
PreviewVideo: ally2.vqa
Tileset: SNOW Tileset: SNOW
MapSize: 128,128 MapSize: 128,128
@@ -40,8 +40,8 @@ Players:
Enemies: Greece, France Enemies: Greece, France
PlayerReference@France: PlayerReference@France:
Name: France Name: France
Race: allies
NonCombatant: True NonCombatant: True
Race: allies
ColorRamp: 115,115,143 ColorRamp: 115,115,143
Allies: Greece, France Allies: Greece, France
Enemies: USSR, Ukraine Enemies: USSR, Ukraine

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@@ -29,15 +29,15 @@ Players:
PlayerReference@Multi0: PlayerReference@Multi0:
Name: Multi0 Name: Multi0
Playable: True Playable: True
AllowBots: False
Race: Random Race: Random
Enemies: Creeps Enemies: Creeps
AllowBots: False
PlayerReference@Multi1: PlayerReference@Multi1:
Name: Multi1 Name: Multi1
Playable: True Playable: True
AllowBots: False
Race: Random Race: Random
Enemies: Creeps Enemies: Creeps
AllowBots: False
PlayerReference@Creeps: PlayerReference@Creeps:
Name: Creeps Name: Creeps
NonCombatant: True NonCombatant: True

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@@ -31,33 +31,33 @@ Players:
PlayerReference@Multi0: PlayerReference@Multi0:
Name: Multi0 Name: Multi0
Playable: True Playable: True
AllowBots: False
Race: Random Race: Random
Enemies: Creeps Enemies: Creeps
AllowBots: False
PlayerReference@Multi1: PlayerReference@Multi1:
Name: Multi1 Name: Multi1
Playable: True Playable: True
AllowBots: False
Race: Random Race: Random
Enemies: Creeps Enemies: Creeps
AllowBots: False
PlayerReference@Multi2: PlayerReference@Multi2:
Name: Multi2 Name: Multi2
Playable: True Playable: True
AllowBots: False
Race: Random Race: Random
Enemies: Creeps Enemies: Creeps
AllowBots: False
PlayerReference@Multi3: PlayerReference@Multi3:
Name: Multi3 Name: Multi3
Playable: True Playable: True
AllowBots: False
Race: Random Race: Random
Enemies: Creeps Enemies: Creeps
AllowBots: False
PlayerReference@Multi4: PlayerReference@Multi4:
Name: Multi4 Name: Multi4
Playable: True Playable: True
AllowBots: False
Race: Random Race: Random
Enemies: Creeps Enemies: Creeps
AllowBots: False
PlayerReference@Creeps: PlayerReference@Creeps:
Name: Creeps Name: Creeps
NonCombatant: True NonCombatant: True

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