Update map yaml formatting.
This commit is contained in:
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@@ -8,10 +8,10 @@ Title: Storm the Beachhead
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Description: Use the units provided to protect the Mobile Construction Vehicle. (MCV)\n\nYou should then deploy the MCV by double clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
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PreviewVideo: gdi1.vqa
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Author: Westwood Studios
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PreviewVideo: gdi1.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -8,10 +8,10 @@ Title: Knock out the Refinery
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Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
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PreviewVideo: gdi2.vqa
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Author: Westwood Studios
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PreviewVideo: gdi2.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -8,10 +8,10 @@ Title: Get the Rods back (a)
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Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
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PreviewVideo: gdi4b.vqa
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Author: Westwood Studios
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PreviewVideo: gdi4b.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -6,10 +6,10 @@ RequiresMod: cnc
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Title: Get the Rods back (b)
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Author: Westwood Studios
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Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
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Author: Westwood Studios
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PreviewVideo: gdi4b.vqa
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Tileset: TEMPERAT
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@@ -688,4 +688,3 @@ Voices:
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Notifications:
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Translations:
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@@ -6,10 +6,10 @@ RequiresMod: cnc
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Title: Take Białystok
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Author: Westwood Studios
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Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
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Author: Westwood Studios
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PreviewVideo: gdi4a.vqa
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Tileset: TEMPERAT
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@@ -59,9 +59,9 @@ Players:
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Enemies: Nod
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PlayerReference@Civillians:
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Name: Civillians
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NonCombatant: True
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Race: gdi
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Enemies: Nod
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NonCombatant: True
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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@@ -8,10 +8,10 @@ Title: Nikoomba's Demise
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Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
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PreviewVideo: nod1.vqa
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Author: Westwood Studios
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PreviewVideo: nod1.vqa
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Tileset: DESERT
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MapSize: 64,64
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@@ -367,6 +367,7 @@ Rules:
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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Sequences:
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VoxelSequences:
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@@ -8,10 +8,10 @@ Title: Sudanese Prison Break (a)
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Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
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PreviewVideo: nod3.vqa
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Author: Westwood Studios
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PreviewVideo: nod3.vqa
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Tileset: DESERT
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MapSize: 64,64
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@@ -8,10 +8,10 @@ Title: Sudanese Prison Break (b)
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Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
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PreviewVideo: nod3.vqa
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Author: Westwood Studios
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PreviewVideo: nod3.vqa
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Tileset: DESERT
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MapSize: 64,64
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@@ -8,10 +8,10 @@ Title: Allies 01: In the thick of it
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Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
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PreviewVideo: ally1.vqa
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Author: Westwood Studios
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PreviewVideo: ally1.vqa
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Tileset: SNOW
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MapSize: 128,128
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@@ -8,10 +8,10 @@ Title: Allies 02: Five to one
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Description: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
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PreviewVideo: ally2.vqa
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Author: Westwood Studios
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PreviewVideo: ally2.vqa
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Tileset: SNOW
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MapSize: 128,128
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@@ -40,8 +40,8 @@ Players:
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Enemies: Greece, France
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PlayerReference@France:
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Name: France
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Race: allies
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NonCombatant: True
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Race: allies
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ColorRamp: 115,115,143
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Allies: Greece, France
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Enemies: USSR, Ukraine
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@@ -29,15 +29,15 @@ Players:
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PlayerReference@Multi0:
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Name: Multi0
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Playable: True
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AllowBots: False
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Race: Random
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Enemies: Creeps
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AllowBots: False
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PlayerReference@Multi1:
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Name: Multi1
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Playable: True
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AllowBots: False
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Race: Random
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Enemies: Creeps
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AllowBots: False
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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@@ -31,33 +31,33 @@ Players:
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PlayerReference@Multi0:
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Name: Multi0
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Playable: True
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AllowBots: False
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Race: Random
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Enemies: Creeps
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AllowBots: False
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PlayerReference@Multi1:
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Name: Multi1
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Playable: True
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AllowBots: False
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Race: Random
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Enemies: Creeps
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AllowBots: False
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PlayerReference@Multi2:
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Name: Multi2
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Playable: True
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AllowBots: False
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Race: Random
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Enemies: Creeps
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AllowBots: False
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PlayerReference@Multi3:
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Name: Multi3
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Playable: True
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AllowBots: False
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Race: Random
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Enemies: Creeps
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AllowBots: False
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PlayerReference@Multi4:
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Name: Multi4
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Playable: True
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AllowBots: False
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Race: Random
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Enemies: Creeps
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AllowBots: False
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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