TreeCache dies; trees & MINE have unitinfo
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@@ -20,7 +20,6 @@ namespace OpenRa.Game
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public static readonly int CellSize = 24;
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public static World world;
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static TreeCache treeCache;
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public static Viewport viewport;
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public static PathFinder PathFinder;
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public static WorldRenderer worldRenderer;
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@@ -75,14 +74,15 @@ namespace OpenRa.Game
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viewport = new Viewport( clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer );
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world = new World();
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treeCache = new TreeCache(Rules.Map);
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foreach (TreeReference treeReference in Rules.Map.Trees)
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world.Add(new Actor(treeReference, treeCache));
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BuildingInfluence = new BuildingInfluenceMap();
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UnitInfluence = new UnitInfluenceMap();
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foreach (TreeReference treeReference in Rules.Map.Trees)
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world.Add(new Actor(treeReference.Image,
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new int2(treeReference.Location),
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null));
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LoadMapBuildings(Rules.AllRules);
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LoadMapUnits(Rules.AllRules);
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