TreeCache dies; trees & MINE have unitinfo
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@@ -47,12 +47,12 @@ namespace OpenRa.Game
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+ "; add Traits= to units.ini for appropriate unit" );
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}
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public Actor( TreeReference tree, TreeCache treeRenderer )
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{
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ActorID = 0xffffffff;
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Location = new int2( tree.Location );
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traits.Add( new Traits.Tree( treeRenderer.GetImage( tree.Image ) ) );
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}
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//public Actor( TreeReference tree, TreeCache treeRenderer )
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//{
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// ActorID = 0xffffffff;
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// Location = new int2( tree.Location );
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// traits.Add( new Traits.Tree( treeRenderer.GetImage( tree.Image ) ) );
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//}
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public void Tick()
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{
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@@ -20,7 +20,6 @@ namespace OpenRa.Game
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public static readonly int CellSize = 24;
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public static World world;
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static TreeCache treeCache;
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public static Viewport viewport;
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public static PathFinder PathFinder;
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public static WorldRenderer worldRenderer;
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@@ -75,14 +74,15 @@ namespace OpenRa.Game
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viewport = new Viewport( clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer );
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world = new World();
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treeCache = new TreeCache(Rules.Map);
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foreach (TreeReference treeReference in Rules.Map.Trees)
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world.Add(new Actor(treeReference, treeCache));
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BuildingInfluence = new BuildingInfluenceMap();
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UnitInfluence = new UnitInfluenceMap();
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foreach (TreeReference treeReference in Rules.Map.Trees)
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world.Add(new Actor(treeReference.Image,
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new int2(treeReference.Location),
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null));
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LoadMapBuildings(Rules.AllRules);
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LoadMapUnits(Rules.AllRules);
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@@ -31,14 +31,16 @@ namespace OpenRa.Game
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FileSystem.Open( "rules.ini" ),
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FileSystem.Open( "aftermathUnits.ini" ),
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FileSystem.Open( "units.ini" ),
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FileSystem.Open( "campaignUnits.ini" ) );
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FileSystem.Open("campaignUnits.ini"),
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FileSystem.Open("trees.ini"));
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else
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AllRules = new IniFile(
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FileSystem.Open("session.ini"),
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FileSystem.Open(mapFileName),
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FileSystem.Open("rules.ini"),
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FileSystem.Open("units.ini"),
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FileSystem.Open("campaignUnits.ini"));
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FileSystem.Open("campaignUnits.ini"),
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FileSystem.Open("trees.ini"));
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General = new GeneralInfo();
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FieldLoader.Load(General, AllRules.GetSection("General"));
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@@ -24,7 +24,7 @@ namespace OpenRa.Game.Graphics
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int low = sprites.Count;
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ShpReader reader = new ShpReader( FileSystem.OpenWithExts( name, ".shp", ".tem", ".sno", ".int" ) );
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ShpReader reader = new ShpReader( FileSystem.OpenWithExts( name, ".tem", ".sno", ".int", ".shp" ) );
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foreach (ImageHeader h in reader)
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sprites.Add(SheetBuilder.Add(h.Image, reader.Size));
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@@ -137,7 +137,6 @@
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<Compile Include="Graphics\SpriteSheetBuilder.cs" />
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<Compile Include="TerrainCosts.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Graphics\TreeCache.cs" />
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<Compile Include="Traits\Activities\Harvest.cs" />
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<Compile Include="Traits\Activities\Move.cs" />
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<Compile Include="Traits\Activities\Follow.cs" />
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@@ -26,6 +26,7 @@ namespace OpenRa.Game.Traits
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public void BuildingComplete(Actor self)
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{
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if (self.Owner != null)
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self.Owner.ChangePower(unitInfo.Power);
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}
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}
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@@ -66,7 +66,8 @@ namespace OpenRa.Game.Traits
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public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
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{
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yield return Tuple.New(anim.Image, 24f * (float2)self.Location, self.Owner.Palette);
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var pal = self.Owner == null ? 0 : self.Owner.Palette;
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yield return Tuple.New(anim.Image, 24f * (float2)self.Location, pal);
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}
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public virtual void Damaged(Actor self, DamageState state)
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- openra/sequences.xml
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this file describes animation sequences for structures and units.
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@@ -520,4 +520,87 @@
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<sequence name="loop" start="49" length="42" />
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<sequence name="end" start="0" length="26" />
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</unit>
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<unit name="tc04">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc05">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc03">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc02">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc01">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t17">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t16">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t15">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="10" />
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</unit>
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<unit name="t14">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t13">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t12">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t11">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="10" />
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</unit>
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<unit name="t10">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t08">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t07">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t06">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t05">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t03">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t02">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t01">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="mine">
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<sequence name="idle" start="0" length="1" />
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</unit>
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</sequences>
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190
trees.ini
Normal file
190
trees.ini
Normal file
@@ -0,0 +1,190 @@
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[BuildingTypes]
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T01
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T02
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T03
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T05
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T06
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T07
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T08
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T10
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T11
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T12
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T13
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T14
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T15
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T16
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T17
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TC01
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TC02
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TC03
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TC04
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TC05
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MINE
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[T01]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T01
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[T02]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T02
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[T03]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T03
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[T05]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T05
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[T06]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T06
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[T07]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T07
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[T08]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_
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Dimensions=2,1
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SelectionPriority=-1
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Name=T08
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[T10]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=T10
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[T11]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=T11
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[T12]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=T12
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[T13]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=T13
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[T14]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=T14
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[T15]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=T15
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[T16]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T16
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[T17]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=x_ x_
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Dimensions=2,2
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SelectionPriority=-1
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Name=T17
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[TC01]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=TC01
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[TC02]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=TC02
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[TC03]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xx xx
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Dimensions=2,2
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SelectionPriority=-1
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Name=TC03
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[TC04]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xxx xxx xxx
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Dimensions=3,3
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SelectionPriority=-1
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Name=TC04
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[TC05]
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Description=Tree
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Traits=Building, RenderBuilding
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Footprint=xxx xxx xxx
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Dimensions=3,3
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SelectionPriority=-1
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Name=TC05
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[MINE]
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Description=Ore Pit
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Traits=Building, RenderBuilding
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Footprint=x
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Dimensions=1,1
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SelectionPriority=-1
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Name=MINE
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