minimap sketch
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@@ -34,7 +34,7 @@ namespace OpenRa.Game
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typing += c;
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}
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static readonly Color[] paletteColors =
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public static readonly Color[] paletteColors =
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{
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Color.FromArgb(228, 200, 112),
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Color.FromArgb(56, 72, 125),
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@@ -143,6 +143,8 @@ namespace OpenRa.Game
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int paletteHeight = DrawBuildPalette(currentTab);
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DrawBuildTabs(paletteHeight);
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DrawChat();
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Game.minimap.Draw(new float2(30,30));
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}
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void AddButton(Rectangle r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
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@@ -48,6 +48,7 @@ namespace OpenRa.Game
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static bool usingAftermath;
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static int2 clientSize;
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static HardwarePalette palette;
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public static Minimap minimap;
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public static void ChangeMap(string mapName)
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{
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@@ -78,6 +79,7 @@ namespace OpenRa.Game
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Rules.Map.InitOreDensity();
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worldRenderer = new WorldRenderer(renderer);
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minimap = new Minimap(renderer);
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SequenceProvider.Initialize(usingAftermath);
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viewport = new Viewport(clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer);
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@@ -169,6 +171,8 @@ namespace OpenRa.Game
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lastTime += Settings.Timestep;
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UpdatePalette(world.Actors.SelectMany(
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a => a.traits.WithInterface<IPaletteModifier>()));
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minimap.Update();
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orderManager.TickImmediate();
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if (orderManager.IsReadyForNextFrame)
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44
OpenRa.Game/Graphics/Minimap.cs
Normal file
44
OpenRa.Game/Graphics/Minimap.cs
Normal file
@@ -0,0 +1,44 @@
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using System.Drawing;
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namespace OpenRa.Game.Graphics
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{
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class Minimap
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{
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Sheet sheet;
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SpriteRenderer spriteRenderer;
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Sprite sprite;
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public void Tick() { }
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public Minimap(Renderer r)
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{
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sheet = new Sheet(r, new Size(128, 128));
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spriteRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
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sprite = new Sprite(sheet, new Rectangle(0, 0, 128, 128), TextureChannel.Alpha);
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}
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public void Update()
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{
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var bitmap = new Bitmap(128, 128);
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for( var y = 0; y < 128; y++ )
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for (var x = 0; x < 128; x++)
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{
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// todo: use player color
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var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
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if (b != null && b.Owner != null)
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bitmap.SetPixel(x, y, Chat.paletteColors[ (int)b.Owner.Palette ]);
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//else
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// bitmap.SetPixel(x, y, Color.Red);
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}
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sheet.Texture.SetData(bitmap);
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}
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public void Draw(float2 pos)
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{
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spriteRenderer.DrawSprite(sprite, pos, PaletteType.Chrome);
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spriteRenderer.Flush();
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}
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}
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}
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@@ -95,6 +95,7 @@
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<Compile Include="GameRules\UserSettings.cs" />
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<Compile Include="GameRules\VoiceInfo.cs" />
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Graphics\Minimap.cs" />
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<Compile Include="Orders\ChronosphereSelectOrderGenerator.cs" />
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<Compile Include="Orders\IOrderSource.cs" />
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<Compile Include="Orders\LocalOrderSource.cs" />
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