more ported bits
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@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits.Activities
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if (target.Owner == self.Owner)
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{
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if (target.Health == target.LegacyInfo.Strength)
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if (target.Health == target.Info.Traits.WithInterface<OwnedActorInfo>().First().HP)
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return NextActivity;
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target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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@@ -31,7 +31,7 @@ namespace OpenRa.Game.Traits.Activities
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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if (unit.Altitude == CruiseAltitude)
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Util.TickFacing(ref unit.Facing, desiredFacing, self.LegacyInfo.ROT);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<PlaneInfo>().ROT);
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var angle = unit.Facing / 128f * Math.PI;
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@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits.Activities
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Actor ChooseAirfield(Actor self)
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{
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var airfield = Game.world.Actors
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.Where(a => a.LegacyInfo == Rules.UnitInfo["AFLD"] /* todo: generalize this */
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.Where(a => a.Info.Name == "afld"
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&& a.Owner == self.Owner
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&& !Reservable.IsReserved(a))
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.FirstOrDefault();
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@@ -41,7 +41,7 @@ namespace OpenRa.Game.Traits.Activities
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var unit = self.traits.Get<Unit>();
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var approachStart = landPos - new float2(unit.Altitude * speed, 0);
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var turnRadius = (128f / self.LegacyInfo.ROT) * speed / (float)Math.PI;
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var turnRadius = (128f / self.Info.Traits.Get<PlaneInfo>().ROT) * speed / (float)Math.PI;
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/* work out the center points */
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var fwd = -float2.FromAngle(unit.Facing / 128f * (float)Math.PI);
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@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits.Activities
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if( desiredFacing == unit.Facing )
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return NextActivity;
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Util.TickFacing( ref unit.Facing, desiredFacing, self.LegacyInfo.ROT );
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Util.TickFacing( ref unit.Facing, desiredFacing, self.Info.Traits.Get<MobileInfo>().ROT );
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return this;
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}
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