diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index da712d956b..7a159f5ca3 100644
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -132,7 +132,6 @@
-
@@ -240,6 +239,10 @@
+
+
+
+
diff --git a/OpenRA.Game/Sound.cs b/OpenRA.Game/Sound.cs
deleted file mode 100644
index b48850b348..0000000000
--- a/OpenRA.Game/Sound.cs
+++ /dev/null
@@ -1,811 +0,0 @@
-#region Copyright & License Information
-/*
- * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
- * This file is part of OpenRA, which is free software. It is made
- * available to you under the terms of the GNU General Public License
- * as published by the Free Software Foundation. For more information,
- * see COPYING.
- */
-#endregion
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using OpenRA.FileFormats;
-using OpenRA.FileSystem;
-using OpenRA.GameRules;
-using OpenRA.Primitives;
-using OpenRA.Traits;
-using OpenTK;
-using OpenTK.Audio.OpenAL;
-
-namespace OpenRA
-{
- public static class Sound
- {
- static ISoundEngine soundEngine;
- static Cache sounds;
- static ISoundSource rawSource;
- static ISound music;
- static ISound video;
- static MusicInfo currentMusic;
-
- static ISoundSource LoadSound(string filename)
- {
- if (!GlobalFileSystem.Exists(filename))
- {
- Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
- return null;
- }
-
- if (filename.ToLowerInvariant().EndsWith("wav"))
- using (var s = GlobalFileSystem.Open(filename))
- return LoadWave(new WavLoader(s));
-
- using (var s = GlobalFileSystem.Open(filename))
- return LoadSoundRaw(AudLoader.LoadSound(s));
- }
-
- static ISoundSource LoadWave(WavLoader wave)
- {
- return soundEngine.AddSoundSourceFromMemory(wave.RawOutput, wave.Channels, wave.BitsPerSample, wave.SampleRate);
- }
-
- static ISoundSource LoadSoundRaw(byte[] rawData)
- {
- return soundEngine.AddSoundSourceFromMemory(rawData, 1, 16, 22050);
- }
-
- static ISoundEngine CreateEngine(string engine)
- {
- engine = Game.Settings.Server.Dedicated ? "Null" : engine;
- switch (engine)
- {
- case "AL": return new OpenAlSoundEngine();
- case "Null": return new NullSoundEngine();
-
- default:
- throw new InvalidOperationException("Unsupported sound engine: {0}".F(engine));
- }
- }
-
- public static void Create(string engine)
- {
- soundEngine = CreateEngine(engine);
- }
-
- public static void Initialize()
- {
- sounds = new Cache(LoadSound);
- music = null;
- currentMusic = null;
- video = null;
- }
-
- public static SoundDevice[] AvailableDevices()
- {
- var defaultDevices = new[]
- {
- new SoundDevice("AL", null, "Default Output"),
- new SoundDevice("Null", null, "Output Disabled")
- };
-
- var devices = OpenAlSoundEngine.AvailableDevices()
- .Select(d => new SoundDevice("AL", d, d));
-
- return defaultDevices.Concat(devices).ToArray();
- }
-
- public static void SetListenerPosition(WPos position)
- {
- soundEngine.SetListenerPosition(position);
- }
-
- static ISound Play(Player player, string name, bool headRelative, WPos pos, float volumeModifier)
- {
- if (string.IsNullOrEmpty(name))
- return null;
- if (player != null && player != player.World.LocalPlayer)
- return null;
-
- return soundEngine.Play2D(sounds[name],
- false, headRelative, pos,
- InternalSoundVolume * volumeModifier, true);
- }
-
- public static ISound Play(string name) { return Play(null, name, true, WPos.Zero, 1); }
- public static ISound Play(string name, WPos pos) { return Play(null, name, false, pos, 1); }
- public static ISound Play(string name, float volumeModifier) { return Play(null, name, true, WPos.Zero, volumeModifier); }
- public static ISound Play(string name, WPos pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); }
- public static ISound PlayToPlayer(Player player, string name) { return Play(player, name, true, WPos.Zero, 1); }
- public static ISound PlayToPlayer(Player player, string name, WPos pos) { return Play(player, name, false, pos, 1); }
-
- public static void PlayVideo(byte[] raw)
- {
- rawSource = LoadSoundRaw(raw);
- video = soundEngine.Play2D(rawSource, false, true, WPos.Zero, InternalSoundVolume, false);
- }
-
- public static void PlayVideo()
- {
- if (video != null)
- soundEngine.PauseSound(video, false);
- }
-
- public static void PauseVideo()
- {
- if (video != null)
- soundEngine.PauseSound(video, true);
- }
-
- public static void StopVideo()
- {
- if (video != null)
- soundEngine.StopSound(video);
- }
-
- public static void Tick()
- {
- // Song finished
- if (MusicPlaying && !music.Playing)
- {
- StopMusic();
- onMusicComplete();
- }
- }
-
- static Action onMusicComplete;
- public static bool MusicPlaying { get; private set; }
- public static MusicInfo CurrentMusic { get { return currentMusic; } }
-
- public static void PlayMusic(MusicInfo m)
- {
- PlayMusicThen(m, () => { });
- }
-
- public static void PlayMusicThen(MusicInfo m, Action then)
- {
- if (m == null || !m.Exists)
- return;
-
- onMusicComplete = then;
-
- if (m == currentMusic && music != null)
- {
- soundEngine.PauseSound(music, false);
- MusicPlaying = true;
- return;
- }
-
- StopMusic();
-
- var sound = sounds[m.Filename];
- if (sound == null)
- return;
-
- music = soundEngine.Play2D(sound, false, true, WPos.Zero, MusicVolume, false);
- currentMusic = m;
- MusicPlaying = true;
- }
-
- public static void PlayMusic()
- {
- if (music == null)
- return;
-
- MusicPlaying = true;
- soundEngine.PauseSound(music, false);
- }
-
- public static void StopSound(ISound sound)
- {
- if (sound != null)
- soundEngine.StopSound(sound);
- }
-
- public static void StopMusic()
- {
- if (music != null)
- soundEngine.StopSound(music);
-
- MusicPlaying = false;
- currentMusic = null;
- }
-
- public static void PauseMusic()
- {
- if (music == null)
- return;
-
- MusicPlaying = false;
- soundEngine.PauseSound(music, true);
- }
-
- public static float GlobalVolume
- {
- get { return soundEngine.Volume; }
- set { soundEngine.Volume = value; }
- }
-
- static float soundVolumeModifier = 1.0f;
- public static float SoundVolumeModifier
- {
- get
- {
- return soundVolumeModifier;
- }
-
- set
- {
- soundVolumeModifier = value;
- soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
- }
- }
-
- static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
- public static float SoundVolume
- {
- get
- {
- return Game.Settings.Sound.SoundVolume;
- }
-
- set
- {
- Game.Settings.Sound.SoundVolume = value;
- soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
- }
- }
-
- public static float MusicVolume
- {
- get
- {
- return Game.Settings.Sound.MusicVolume;
- }
-
- set
- {
- Game.Settings.Sound.MusicVolume = value;
- if (music != null)
- music.Volume = value;
- }
- }
-
- public static float VideoVolume
- {
- get
- {
- return Game.Settings.Sound.VideoVolume;
- }
-
- set
- {
- Game.Settings.Sound.VideoVolume = value;
- if (video != null)
- video.Volume = value;
- }
- }
-
- public static float MusicSeekPosition
- {
- get { return music != null ? music.SeekPosition : 0; }
- }
-
- public static float VideoSeekPosition
- {
- get { return video != null ? video.SeekPosition : 0; }
- }
-
- // Returns true if played successfully
- public static bool PlayPredefined(Ruleset ruleset, Player p, Actor voicedUnit, string type, string definition, string variant, bool relative, WPos pos, float volumeModifier, bool attenuateVolume)
- {
- if (ruleset == null)
- throw new ArgumentNullException("ruleset");
-
- if (definition == null)
- return false;
-
- if (ruleset.Voices == null || ruleset.Notifications == null)
- return false;
-
- var rules = (voicedUnit != null) ? ruleset.Voices[type] : ruleset.Notifications[type];
- if (rules == null)
- return false;
-
- var id = voicedUnit != null ? voicedUnit.ActorID : 0;
-
- string clip;
- var suffix = rules.DefaultVariant;
- var prefix = rules.DefaultPrefix;
-
- if (voicedUnit != null)
- {
- if (!rules.VoicePools.Value.ContainsKey("Attack"))
- rules.VoicePools.Value.Add("Attack", rules.VoicePools.Value["Move"]);
-
- if (!rules.VoicePools.Value.ContainsKey("AttackMove"))
- rules.VoicePools.Value.Add("AttackMove", rules.VoicePools.Value["Move"]);
-
- if (!rules.VoicePools.Value.ContainsKey(definition))
- throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition));
-
- clip = rules.VoicePools.Value[definition].GetNext();
- }
- else
- {
- if (!rules.NotificationsPools.Value.ContainsKey(definition))
- throw new InvalidOperationException("Can't find {0} in notification pool.".F(definition));
-
- clip = rules.NotificationsPools.Value[definition].GetNext();
- }
-
- if (string.IsNullOrEmpty(clip))
- return false;
-
- if (variant != null)
- {
- if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
- suffix = rules.Variants[variant][id % rules.Variants[variant].Length];
- if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
- prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length];
- }
-
- var name = prefix + clip + suffix;
-
- if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
- soundEngine.Play2D(sounds[name],
- false, relative, pos,
- (InternalSoundVolume * volumeModifier), attenuateVolume);
-
- return true;
- }
-
- public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
- {
- if (voicedUnit == null || phrase == null)
- return false;
-
- var mi = voicedUnit.Info.Traits.GetOrDefault();
- if (mi == null || mi.Voice == null)
- return false;
-
- var type = mi.Voice.ToLowerInvariant();
- return PlayPredefined(voicedUnit.World.Map.Rules, null, voicedUnit, type, phrase, variant, true, WPos.Zero, 1f, true);
- }
-
- public static bool PlayVoiceLocal(string phrase, Actor voicedUnit, string variant, WPos pos, float volume)
- {
- if (voicedUnit == null || phrase == null)
- return false;
-
- var mi = voicedUnit.Info.Traits.GetOrDefault();
- if (mi == null || mi.Voice == null)
- return false;
-
- var type = mi.Voice.ToLowerInvariant();
- return PlayPredefined(voicedUnit.World.Map.Rules, null, voicedUnit, type, phrase, variant, false, pos, volume, true);
- }
-
- public static bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
- {
- if (rules == null)
- throw new ArgumentNullException("rules");
-
- if (type == null || notification == null)
- return false;
-
- return PlayPredefined(rules, player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false);
- }
- }
-
- interface ISoundEngine
- {
- ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
- ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
- float Volume { get; set; }
- void PauseSound(ISound sound, bool paused);
- void StopSound(ISound sound);
- void SetAllSoundsPaused(bool paused);
- void StopAllSounds();
- void SetListenerPosition(WPos position);
- void SetSoundVolume(float volume, ISound music, ISound video);
- }
-
- public class SoundDevice
- {
- public readonly string Engine;
- public readonly string Device;
- public readonly string Label;
-
- public SoundDevice(string engine, string device, string label)
- {
- Engine = engine;
- Device = device;
- Label = label;
-
- // Limit label to 32 characters
- if (Label.Length > 32)
- Label = "..." + Label.Substring(Label.Length - 32);
- }
- }
-
- interface ISoundSource { }
-
- public interface ISound
- {
- float Volume { get; set; }
- float SeekPosition { get; }
- bool Playing { get; }
- }
-
- class OpenAlSoundEngine : ISoundEngine
- {
- class PoolSlot
- {
- public bool IsActive;
- public int FrameStarted;
- public WPos Pos;
- public bool IsRelative;
- public ISoundSource Sound;
- }
-
- const int MaxInstancesPerFrame = 3;
- const int GroupDistance = 2730;
- const int GroupDistanceSqr = GroupDistance * GroupDistance;
- const int PoolSize = 32;
-
- float volume = 1f;
- Dictionary sourcePool = new Dictionary();
-
- static string[] QueryDevices(string label, AlcGetStringList type)
- {
- // Clear error bit
- AL.GetError();
-
- var devices = Alc.GetString(IntPtr.Zero, type).ToArray();
- if (AL.GetError() != ALError.NoError)
- {
- Log.Write("sound", "Failed to query OpenAL device list using {0}", label);
- return new string[] { };
- }
-
- return devices;
- }
-
- public static string[] AvailableDevices()
- {
- // Returns all devices under Windows Vista and newer
- if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATE_ALL_EXT"))
- return QueryDevices("ALC_ENUMERATE_ALL_EXT", AlcGetStringList.AllDevicesSpecifier);
-
- if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT"))
- return QueryDevices("ALC_ENUMERATION_EXT", AlcGetStringList.DeviceSpecifier);
-
- return new string[] { };
- }
-
- public OpenAlSoundEngine()
- {
- Console.WriteLine("Using OpenAL sound engine");
-
- if (Game.Settings.Sound.Device != null)
- Console.WriteLine("Using device `{0}`", Game.Settings.Sound.Device);
- else
- Console.WriteLine("Using default device");
-
- var dev = Alc.OpenDevice(Game.Settings.Sound.Device);
- if (dev == IntPtr.Zero)
- {
- Console.WriteLine("Failed to open device. Falling back to default");
- dev = Alc.OpenDevice(null);
- if (dev == IntPtr.Zero)
- throw new InvalidOperationException("Can't create OpenAL device");
- }
-
- var ctx = Alc.CreateContext(dev, (int[])null);
- if (ctx == ContextHandle.Zero)
- throw new InvalidOperationException("Can't create OpenAL context");
- Alc.MakeContextCurrent(ctx);
-
- for (var i = 0; i < PoolSize; i++)
- {
- var source = 0;
- AL.GenSources(1, out source);
- if (0 != AL.GetError())
- {
- Log.Write("sound", "Failed generating OpenAL source {0}", i);
- return;
- }
-
- sourcePool.Add(source, new PoolSlot() { IsActive = false });
- }
- }
-
- int GetSourceFromPool()
- {
- foreach (var kvp in sourcePool)
- {
- if (!kvp.Value.IsActive)
- {
- sourcePool[kvp.Key].IsActive = true;
- return kvp.Key;
- }
- }
-
- var freeSources = new List();
- foreach (var key in sourcePool.Keys)
- {
- int state;
- AL.GetSource(key, ALGetSourcei.SourceState, out state);
- if (state != (int)ALSourceState.Playing && state != (int)ALSourceState.Paused)
- freeSources.Add(key);
- }
-
- if (freeSources.Count == 0)
- return -1;
-
- foreach (var i in freeSources)
- sourcePool[i].IsActive = false;
-
- sourcePool[freeSources[0]].IsActive = true;
-
- return freeSources[0];
- }
-
- public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
- {
- return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
- }
-
- public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
- {
- if (sound == null)
- {
- Log.Write("sound", "Attempt to Play2D a null `ISoundSource`");
- return null;
- }
-
- var currFrame = Game.orderManager.LocalFrameNumber;
- var atten = 1f;
-
- // Check if max # of instances-per-location reached:
- if (attenuateVolume)
- {
- int instances = 0, activeCount = 0;
- foreach (var s in sourcePool.Values)
- {
- if (!s.IsActive)
- continue;
- if (s.IsRelative != relative)
- continue;
-
- ++activeCount;
- if (s.Sound != sound)
- continue;
- if (currFrame - s.FrameStarted >= 5)
- continue;
-
- // Too far away to count?
- var lensqr = (s.Pos - pos).LengthSquared;
- if (lensqr >= GroupDistanceSqr)
- continue;
-
- // If we are starting too many instances of the same sound within a short time then stop this one:
- if (++instances == MaxInstancesPerFrame)
- return null;
- }
-
- // Attenuate a little bit based on number of active sounds:
- atten = 0.66f * ((PoolSize - activeCount * 0.5f) / PoolSize);
- }
-
- var source = GetSourceFromPool();
- if (source == -1)
- return null;
-
- var slot = sourcePool[source];
- slot.Pos = pos;
- slot.FrameStarted = currFrame;
- slot.Sound = sound;
- slot.IsRelative = relative;
- return new OpenAlSound(source, ((OpenAlSoundSource)sound).Buffer, loop, relative, pos, volume * atten);
- }
-
- public float Volume
- {
- get { return volume; }
- set { AL.Listener(ALListenerf.Gain, volume = value); }
- }
-
- public void PauseSound(ISound sound, bool paused)
- {
- if (sound == null)
- return;
-
- var key = ((OpenAlSound)sound).Source;
- int state;
- AL.GetSource(key, ALGetSourcei.SourceState, out state);
- if (state == (int)ALSourceState.Playing && paused)
- AL.SourcePause(key);
- else if (state == (int)ALSourceState.Paused && !paused)
- AL.SourcePlay(key);
- }
-
- public void SetAllSoundsPaused(bool paused)
- {
- foreach (var key in sourcePool.Keys)
- {
- int state;
- AL.GetSource(key, ALGetSourcei.SourceState, out state);
- if (state == (int)ALSourceState.Playing && paused)
- AL.SourcePause(key);
- else if (state == (int)ALSourceState.Paused && !paused)
- AL.SourcePlay(key);
- }
- }
-
- public void SetSoundVolume(float volume, ISound music, ISound video)
- {
- var sounds = sourcePool.Select(s => s.Key).Where(b =>
- {
- int state;
- AL.GetSource(b, ALGetSourcei.SourceState, out state);
- return (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused) &&
- (music == null || b != ((OpenAlSound)music).Source) &&
- (video == null || b != ((OpenAlSound)video).Source);
- });
-
- foreach (var s in sounds)
- AL.Source(s, ALSourcef.Gain, volume);
- }
-
- public void StopSound(ISound sound)
- {
- if (sound == null)
- return;
-
- var key = ((OpenAlSound)sound).Source;
- int state;
- AL.GetSource(key, ALGetSourcei.SourceState, out state);
- if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
- AL.SourceStop(key);
- }
-
- public void StopAllSounds()
- {
- foreach (var key in sourcePool.Keys)
- {
- int state;
- AL.GetSource(key, ALGetSourcei.SourceState, out state);
- if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
- AL.SourceStop(key);
- }
- }
-
- public void SetListenerPosition(WPos position)
- {
- // Move the listener out of the plane so that sounds near the middle of the screen aren't too positional
- AL.Listener(ALListener3f.Position, position.X, position.Y, position.Z + 2133);
-
- var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
- AL.Listener(ALListenerfv.Orientation, ref orientation);
- AL.Listener(ALListenerf.EfxMetersPerUnit, .01f);
- }
- }
-
- class OpenAlSoundSource : ISoundSource
- {
- public readonly int Buffer;
-
- static ALFormat MakeALFormat(int channels, int bits)
- {
- if (channels == 1)
- return bits == 16 ? ALFormat.Mono16 : ALFormat.Mono8;
- else
- return bits == 16 ? ALFormat.Stereo16 : ALFormat.Stereo8;
- }
-
- public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
- {
- AL.GenBuffers(1, out Buffer);
- AL.BufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
- }
- }
-
- class OpenAlSound : ISound
- {
- public readonly int Source = -1;
- float volume = 1f;
-
- public OpenAlSound(int source, int buffer, bool looping, bool relative, WPos pos, float volume)
- {
- if (source == -1)
- return;
-
- Source = source;
- Volume = volume;
-
- AL.Source(source, ALSourcef.Pitch, 1f);
- AL.Source(source, ALSource3f.Position, pos.X, pos.Y, pos.Z);
- AL.Source(source, ALSource3f.Velocity, 0f, 0f, 0f);
- AL.Source(source, ALSourcei.Buffer, buffer);
- AL.Source(source, ALSourceb.Looping, looping);
- AL.Source(source, ALSourceb.SourceRelative, relative);
-
- AL.Source(source, ALSourcef.ReferenceDistance, 6826);
- AL.Source(source, ALSourcef.MaxDistance, 136533);
- AL.SourcePlay(source);
- }
-
- public float Volume
- {
- get
- {
- return volume;
- }
-
- set
- {
- if (Source != -1)
- AL.Source(Source, ALSourcef.Gain, volume = value);
- }
- }
-
- public float SeekPosition
- {
- get
- {
- int pos;
- AL.GetSource(Source, ALGetSourcei.SampleOffset, out pos);
- return pos / 22050f;
- }
- }
-
- public bool Playing
- {
- get
- {
- int state;
- AL.GetSource(Source, ALGetSourcei.SourceState, out state);
- return state == (int)ALSourceState.Playing;
- }
- }
- }
-
- class NullSoundEngine : ISoundEngine
- {
- public NullSoundEngine()
- {
- Console.WriteLine("Using Null sound engine which disables SFX completely");
- }
-
- public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
- {
- return new NullSoundSource();
- }
-
- public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
- {
- return new NullSound();
- }
-
- public void PauseSound(ISound sound, bool paused) { }
- public void StopSound(ISound sound) { }
- public void SetAllSoundsPaused(bool paused) { }
- public void StopAllSounds() { }
- public void SetListenerPosition(WPos position) { }
- public void SetSoundVolume(float volume, ISound music, ISound video) { }
-
- public float Volume { get; set; }
- }
-
- class NullSoundSource : ISoundSource { }
-
- class NullSound : ISound
- {
- public float Volume { get; set; }
- public float SeekPosition { get { return 0; } }
- public bool Playing { get { return false; } }
- }
-}
diff --git a/OpenRA.Game/Sound/NullSound.cs b/OpenRA.Game/Sound/NullSound.cs
new file mode 100644
index 0000000000..f3461e45a7
--- /dev/null
+++ b/OpenRA.Game/Sound/NullSound.cs
@@ -0,0 +1,50 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System;
+
+namespace OpenRA
+{
+ class NullSoundEngine : ISoundEngine
+ {
+ public NullSoundEngine()
+ {
+ Console.WriteLine("Using Null sound engine which disables SFX completely");
+ }
+
+ public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
+ {
+ return new NullSoundSource();
+ }
+
+ public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
+ {
+ return new NullSound();
+ }
+
+ public void PauseSound(ISound sound, bool paused) { }
+ public void StopSound(ISound sound) { }
+ public void SetAllSoundsPaused(bool paused) { }
+ public void StopAllSounds() { }
+ public void SetListenerPosition(WPos position) { }
+ public void SetSoundVolume(float volume, ISound music, ISound video) { }
+
+ public float Volume { get; set; }
+ }
+
+ class NullSoundSource : ISoundSource { }
+
+ class NullSound : ISound
+ {
+ public float Volume { get; set; }
+ public float SeekPosition { get { return 0; } }
+ public bool Playing { get { return false; } }
+ }
+}
diff --git a/OpenRA.Game/Sound/OpenAlSound.cs b/OpenRA.Game/Sound/OpenAlSound.cs
new file mode 100644
index 0000000000..52f99b75c4
--- /dev/null
+++ b/OpenRA.Game/Sound/OpenAlSound.cs
@@ -0,0 +1,357 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using OpenRA.FileFormats;
+using OpenRA.FileSystem;
+using OpenRA.GameRules;
+using OpenRA.Primitives;
+using OpenRA.Traits;
+using OpenTK;
+using OpenTK.Audio.OpenAL;
+
+namespace OpenRA
+{
+ class OpenAlSoundEngine : ISoundEngine
+ {
+ class PoolSlot
+ {
+ public bool IsActive;
+ public int FrameStarted;
+ public WPos Pos;
+ public bool IsRelative;
+ public ISoundSource Sound;
+ }
+
+ const int MaxInstancesPerFrame = 3;
+ const int GroupDistance = 2730;
+ const int GroupDistanceSqr = GroupDistance * GroupDistance;
+ const int PoolSize = 32;
+
+ float volume = 1f;
+ Dictionary sourcePool = new Dictionary();
+
+ static string[] QueryDevices(string label, AlcGetStringList type)
+ {
+ // Clear error bit
+ AL.GetError();
+
+ var devices = Alc.GetString(IntPtr.Zero, type).ToArray();
+ if (AL.GetError() != ALError.NoError)
+ {
+ Log.Write("sound", "Failed to query OpenAL device list using {0}", label);
+ return new string[] { };
+ }
+
+ return devices;
+ }
+
+ public static string[] AvailableDevices()
+ {
+ // Returns all devices under Windows Vista and newer
+ if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATE_ALL_EXT"))
+ return QueryDevices("ALC_ENUMERATE_ALL_EXT", AlcGetStringList.AllDevicesSpecifier);
+
+ if (Alc.IsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT"))
+ return QueryDevices("ALC_ENUMERATION_EXT", AlcGetStringList.DeviceSpecifier);
+
+ return new string[] { };
+ }
+
+ public OpenAlSoundEngine()
+ {
+ Console.WriteLine("Using OpenAL sound engine");
+
+ if (Game.Settings.Sound.Device != null)
+ Console.WriteLine("Using device `{0}`", Game.Settings.Sound.Device);
+ else
+ Console.WriteLine("Using default device");
+
+ var dev = Alc.OpenDevice(Game.Settings.Sound.Device);
+ if (dev == IntPtr.Zero)
+ {
+ Console.WriteLine("Failed to open device. Falling back to default");
+ dev = Alc.OpenDevice(null);
+ if (dev == IntPtr.Zero)
+ throw new InvalidOperationException("Can't create OpenAL device");
+ }
+
+ var ctx = Alc.CreateContext(dev, (int[])null);
+ if (ctx == ContextHandle.Zero)
+ throw new InvalidOperationException("Can't create OpenAL context");
+ Alc.MakeContextCurrent(ctx);
+
+ for (var i = 0; i < PoolSize; i++)
+ {
+ var source = 0;
+ AL.GenSources(1, out source);
+ if (0 != AL.GetError())
+ {
+ Log.Write("sound", "Failed generating OpenAL source {0}", i);
+ return;
+ }
+
+ sourcePool.Add(source, new PoolSlot() { IsActive = false });
+ }
+ }
+
+ int GetSourceFromPool()
+ {
+ foreach (var kvp in sourcePool)
+ {
+ if (!kvp.Value.IsActive)
+ {
+ sourcePool[kvp.Key].IsActive = true;
+ return kvp.Key;
+ }
+ }
+
+ var freeSources = new List();
+ foreach (var key in sourcePool.Keys)
+ {
+ int state;
+ AL.GetSource(key, ALGetSourcei.SourceState, out state);
+ if (state != (int)ALSourceState.Playing && state != (int)ALSourceState.Paused)
+ freeSources.Add(key);
+ }
+
+ if (freeSources.Count == 0)
+ return -1;
+
+ foreach (var i in freeSources)
+ sourcePool[i].IsActive = false;
+
+ sourcePool[freeSources[0]].IsActive = true;
+
+ return freeSources[0];
+ }
+
+ public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
+ {
+ return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
+ }
+
+ public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
+ {
+ if (sound == null)
+ {
+ Log.Write("sound", "Attempt to Play2D a null `ISoundSource`");
+ return null;
+ }
+
+ var currFrame = Game.orderManager.LocalFrameNumber;
+ var atten = 1f;
+
+ // Check if max # of instances-per-location reached:
+ if (attenuateVolume)
+ {
+ int instances = 0, activeCount = 0;
+ foreach (var s in sourcePool.Values)
+ {
+ if (!s.IsActive)
+ continue;
+ if (s.IsRelative != relative)
+ continue;
+
+ ++activeCount;
+ if (s.Sound != sound)
+ continue;
+ if (currFrame - s.FrameStarted >= 5)
+ continue;
+
+ // Too far away to count?
+ var lensqr = (s.Pos - pos).LengthSquared;
+ if (lensqr >= GroupDistanceSqr)
+ continue;
+
+ // If we are starting too many instances of the same sound within a short time then stop this one:
+ if (++instances == MaxInstancesPerFrame)
+ return null;
+ }
+
+ // Attenuate a little bit based on number of active sounds:
+ atten = 0.66f * ((PoolSize - activeCount * 0.5f) / PoolSize);
+ }
+
+ var source = GetSourceFromPool();
+ if (source == -1)
+ return null;
+
+ var slot = sourcePool[source];
+ slot.Pos = pos;
+ slot.FrameStarted = currFrame;
+ slot.Sound = sound;
+ slot.IsRelative = relative;
+ return new OpenAlSound(source, ((OpenAlSoundSource)sound).Buffer, loop, relative, pos, volume * atten);
+ }
+
+ public float Volume
+ {
+ get { return volume; }
+ set { AL.Listener(ALListenerf.Gain, volume = value); }
+ }
+
+ public void PauseSound(ISound sound, bool paused)
+ {
+ if (sound == null)
+ return;
+
+ var key = ((OpenAlSound)sound).Source;
+ int state;
+ AL.GetSource(key, ALGetSourcei.SourceState, out state);
+ if (state == (int)ALSourceState.Playing && paused)
+ AL.SourcePause(key);
+ else if (state == (int)ALSourceState.Paused && !paused)
+ AL.SourcePlay(key);
+ }
+
+ public void SetAllSoundsPaused(bool paused)
+ {
+ foreach (var key in sourcePool.Keys)
+ {
+ int state;
+ AL.GetSource(key, ALGetSourcei.SourceState, out state);
+ if (state == (int)ALSourceState.Playing && paused)
+ AL.SourcePause(key);
+ else if (state == (int)ALSourceState.Paused && !paused)
+ AL.SourcePlay(key);
+ }
+ }
+
+ public void SetSoundVolume(float volume, ISound music, ISound video)
+ {
+ var sounds = sourcePool.Select(s => s.Key).Where(b =>
+ {
+ int state;
+ AL.GetSource(b, ALGetSourcei.SourceState, out state);
+ return (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused) &&
+ (music == null || b != ((OpenAlSound)music).Source) &&
+ (video == null || b != ((OpenAlSound)video).Source);
+ });
+
+ foreach (var s in sounds)
+ AL.Source(s, ALSourcef.Gain, volume);
+ }
+
+ public void StopSound(ISound sound)
+ {
+ if (sound == null)
+ return;
+
+ var key = ((OpenAlSound)sound).Source;
+ int state;
+ AL.GetSource(key, ALGetSourcei.SourceState, out state);
+ if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
+ AL.SourceStop(key);
+ }
+
+ public void StopAllSounds()
+ {
+ foreach (var key in sourcePool.Keys)
+ {
+ int state;
+ AL.GetSource(key, ALGetSourcei.SourceState, out state);
+ if (state == (int)ALSourceState.Playing || state == (int)ALSourceState.Paused)
+ AL.SourceStop(key);
+ }
+ }
+
+ public void SetListenerPosition(WPos position)
+ {
+ // Move the listener out of the plane so that sounds near the middle of the screen aren't too positional
+ AL.Listener(ALListener3f.Position, position.X, position.Y, position.Z + 2133);
+
+ var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
+ AL.Listener(ALListenerfv.Orientation, ref orientation);
+ AL.Listener(ALListenerf.EfxMetersPerUnit, .01f);
+ }
+ }
+
+ class OpenAlSoundSource : ISoundSource
+ {
+ public readonly int Buffer;
+
+ static ALFormat MakeALFormat(int channels, int bits)
+ {
+ if (channels == 1)
+ return bits == 16 ? ALFormat.Mono16 : ALFormat.Mono8;
+ else
+ return bits == 16 ? ALFormat.Stereo16 : ALFormat.Stereo8;
+ }
+
+ public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
+ {
+ AL.GenBuffers(1, out Buffer);
+ AL.BufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
+ }
+ }
+
+ class OpenAlSound : ISound
+ {
+ public readonly int Source = -1;
+ float volume = 1f;
+
+ public OpenAlSound(int source, int buffer, bool looping, bool relative, WPos pos, float volume)
+ {
+ if (source == -1)
+ return;
+
+ Source = source;
+ Volume = volume;
+
+ AL.Source(source, ALSourcef.Pitch, 1f);
+ AL.Source(source, ALSource3f.Position, pos.X, pos.Y, pos.Z);
+ AL.Source(source, ALSource3f.Velocity, 0f, 0f, 0f);
+ AL.Source(source, ALSourcei.Buffer, buffer);
+ AL.Source(source, ALSourceb.Looping, looping);
+ AL.Source(source, ALSourceb.SourceRelative, relative);
+
+ AL.Source(source, ALSourcef.ReferenceDistance, 6826);
+ AL.Source(source, ALSourcef.MaxDistance, 136533);
+ AL.SourcePlay(source);
+ }
+
+ public float Volume
+ {
+ get
+ {
+ return volume;
+ }
+
+ set
+ {
+ if (Source != -1)
+ AL.Source(Source, ALSourcef.Gain, volume = value);
+ }
+ }
+
+ public float SeekPosition
+ {
+ get
+ {
+ int pos;
+ AL.GetSource(Source, ALGetSourcei.SampleOffset, out pos);
+ return pos / 22050f;
+ }
+ }
+
+ public bool Playing
+ {
+ get
+ {
+ int state;
+ AL.GetSource(Source, ALGetSourcei.SourceState, out state);
+ return state == (int)ALSourceState.Playing;
+ }
+ }
+ }
+}
diff --git a/OpenRA.Game/Sound/Sound.cs b/OpenRA.Game/Sound/Sound.cs
new file mode 100644
index 0000000000..535976a279
--- /dev/null
+++ b/OpenRA.Game/Sound/Sound.cs
@@ -0,0 +1,401 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using OpenRA.FileFormats;
+using OpenRA.FileSystem;
+using OpenRA.GameRules;
+using OpenRA.Primitives;
+using OpenRA.Traits;
+using OpenTK;
+using OpenTK.Audio.OpenAL;
+
+namespace OpenRA
+{
+ public static class Sound
+ {
+ static ISoundEngine soundEngine;
+ static Cache sounds;
+ static ISoundSource rawSource;
+ static ISound music;
+ static ISound video;
+ static MusicInfo currentMusic;
+
+ static ISoundSource LoadSound(string filename)
+ {
+ if (!GlobalFileSystem.Exists(filename))
+ {
+ Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
+ return null;
+ }
+
+ if (filename.ToLowerInvariant().EndsWith("wav"))
+ using (var s = GlobalFileSystem.Open(filename))
+ return LoadWave(new WavLoader(s));
+
+ using (var s = GlobalFileSystem.Open(filename))
+ return LoadSoundRaw(AudLoader.LoadSound(s));
+ }
+
+ static ISoundSource LoadWave(WavLoader wave)
+ {
+ return soundEngine.AddSoundSourceFromMemory(wave.RawOutput, wave.Channels, wave.BitsPerSample, wave.SampleRate);
+ }
+
+ static ISoundSource LoadSoundRaw(byte[] rawData)
+ {
+ return soundEngine.AddSoundSourceFromMemory(rawData, 1, 16, 22050);
+ }
+
+ static ISoundEngine CreateEngine(string engine)
+ {
+ engine = Game.Settings.Server.Dedicated ? "Null" : engine;
+ switch (engine)
+ {
+ case "AL": return new OpenAlSoundEngine();
+ case "Null": return new NullSoundEngine();
+
+ default:
+ throw new InvalidOperationException("Unsupported sound engine: {0}".F(engine));
+ }
+ }
+
+ public static void Create(string engine)
+ {
+ soundEngine = CreateEngine(engine);
+ }
+
+ public static void Initialize()
+ {
+ sounds = new Cache(LoadSound);
+ music = null;
+ currentMusic = null;
+ video = null;
+ }
+
+ public static SoundDevice[] AvailableDevices()
+ {
+ var defaultDevices = new[]
+ {
+ new SoundDevice("AL", null, "Default Output"),
+ new SoundDevice("Null", null, "Output Disabled")
+ };
+
+ var devices = OpenAlSoundEngine.AvailableDevices()
+ .Select(d => new SoundDevice("AL", d, d));
+
+ return defaultDevices.Concat(devices).ToArray();
+ }
+
+ public static void SetListenerPosition(WPos position)
+ {
+ soundEngine.SetListenerPosition(position);
+ }
+
+ static ISound Play(Player player, string name, bool headRelative, WPos pos, float volumeModifier)
+ {
+ if (string.IsNullOrEmpty(name))
+ return null;
+ if (player != null && player != player.World.LocalPlayer)
+ return null;
+
+ return soundEngine.Play2D(sounds[name],
+ false, headRelative, pos,
+ InternalSoundVolume * volumeModifier, true);
+ }
+
+ public static ISound Play(string name) { return Play(null, name, true, WPos.Zero, 1); }
+ public static ISound Play(string name, WPos pos) { return Play(null, name, false, pos, 1); }
+ public static ISound Play(string name, float volumeModifier) { return Play(null, name, true, WPos.Zero, volumeModifier); }
+ public static ISound Play(string name, WPos pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); }
+ public static ISound PlayToPlayer(Player player, string name) { return Play(player, name, true, WPos.Zero, 1); }
+ public static ISound PlayToPlayer(Player player, string name, WPos pos) { return Play(player, name, false, pos, 1); }
+
+ public static void PlayVideo(byte[] raw)
+ {
+ rawSource = LoadSoundRaw(raw);
+ video = soundEngine.Play2D(rawSource, false, true, WPos.Zero, InternalSoundVolume, false);
+ }
+
+ public static void PlayVideo()
+ {
+ if (video != null)
+ soundEngine.PauseSound(video, false);
+ }
+
+ public static void PauseVideo()
+ {
+ if (video != null)
+ soundEngine.PauseSound(video, true);
+ }
+
+ public static void StopVideo()
+ {
+ if (video != null)
+ soundEngine.StopSound(video);
+ }
+
+ public static void Tick()
+ {
+ // Song finished
+ if (MusicPlaying && !music.Playing)
+ {
+ StopMusic();
+ onMusicComplete();
+ }
+ }
+
+ static Action onMusicComplete;
+ public static bool MusicPlaying { get; private set; }
+ public static MusicInfo CurrentMusic { get { return currentMusic; } }
+
+ public static void PlayMusic(MusicInfo m)
+ {
+ PlayMusicThen(m, () => { });
+ }
+
+ public static void PlayMusicThen(MusicInfo m, Action then)
+ {
+ if (m == null || !m.Exists)
+ return;
+
+ onMusicComplete = then;
+
+ if (m == currentMusic && music != null)
+ {
+ soundEngine.PauseSound(music, false);
+ MusicPlaying = true;
+ return;
+ }
+
+ StopMusic();
+
+ var sound = sounds[m.Filename];
+ if (sound == null)
+ return;
+
+ music = soundEngine.Play2D(sound, false, true, WPos.Zero, MusicVolume, false);
+ currentMusic = m;
+ MusicPlaying = true;
+ }
+
+ public static void PlayMusic()
+ {
+ if (music == null)
+ return;
+
+ MusicPlaying = true;
+ soundEngine.PauseSound(music, false);
+ }
+
+ public static void StopSound(ISound sound)
+ {
+ if (sound != null)
+ soundEngine.StopSound(sound);
+ }
+
+ public static void StopMusic()
+ {
+ if (music != null)
+ soundEngine.StopSound(music);
+
+ MusicPlaying = false;
+ currentMusic = null;
+ }
+
+ public static void PauseMusic()
+ {
+ if (music == null)
+ return;
+
+ MusicPlaying = false;
+ soundEngine.PauseSound(music, true);
+ }
+
+ public static float GlobalVolume
+ {
+ get { return soundEngine.Volume; }
+ set { soundEngine.Volume = value; }
+ }
+
+ static float soundVolumeModifier = 1.0f;
+ public static float SoundVolumeModifier
+ {
+ get
+ {
+ return soundVolumeModifier;
+ }
+
+ set
+ {
+ soundVolumeModifier = value;
+ soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
+ }
+ }
+
+ static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
+ public static float SoundVolume
+ {
+ get
+ {
+ return Game.Settings.Sound.SoundVolume;
+ }
+
+ set
+ {
+ Game.Settings.Sound.SoundVolume = value;
+ soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
+ }
+ }
+
+ public static float MusicVolume
+ {
+ get
+ {
+ return Game.Settings.Sound.MusicVolume;
+ }
+
+ set
+ {
+ Game.Settings.Sound.MusicVolume = value;
+ if (music != null)
+ music.Volume = value;
+ }
+ }
+
+ public static float VideoVolume
+ {
+ get
+ {
+ return Game.Settings.Sound.VideoVolume;
+ }
+
+ set
+ {
+ Game.Settings.Sound.VideoVolume = value;
+ if (video != null)
+ video.Volume = value;
+ }
+ }
+
+ public static float MusicSeekPosition
+ {
+ get { return music != null ? music.SeekPosition : 0; }
+ }
+
+ public static float VideoSeekPosition
+ {
+ get { return video != null ? video.SeekPosition : 0; }
+ }
+
+ // Returns true if played successfully
+ public static bool PlayPredefined(Ruleset ruleset, Player p, Actor voicedUnit, string type, string definition, string variant, bool relative, WPos pos, float volumeModifier, bool attenuateVolume)
+ {
+ if (ruleset == null)
+ throw new ArgumentNullException("ruleset");
+
+ if (definition == null)
+ return false;
+
+ if (ruleset.Voices == null || ruleset.Notifications == null)
+ return false;
+
+ var rules = (voicedUnit != null) ? ruleset.Voices[type] : ruleset.Notifications[type];
+ if (rules == null)
+ return false;
+
+ var id = voicedUnit != null ? voicedUnit.ActorID : 0;
+
+ string clip;
+ var suffix = rules.DefaultVariant;
+ var prefix = rules.DefaultPrefix;
+
+ if (voicedUnit != null)
+ {
+ if (!rules.VoicePools.Value.ContainsKey("Attack"))
+ rules.VoicePools.Value.Add("Attack", rules.VoicePools.Value["Move"]);
+
+ if (!rules.VoicePools.Value.ContainsKey("AttackMove"))
+ rules.VoicePools.Value.Add("AttackMove", rules.VoicePools.Value["Move"]);
+
+ if (!rules.VoicePools.Value.ContainsKey(definition))
+ throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition));
+
+ clip = rules.VoicePools.Value[definition].GetNext();
+ }
+ else
+ {
+ if (!rules.NotificationsPools.Value.ContainsKey(definition))
+ throw new InvalidOperationException("Can't find {0} in notification pool.".F(definition));
+
+ clip = rules.NotificationsPools.Value[definition].GetNext();
+ }
+
+ if (string.IsNullOrEmpty(clip))
+ return false;
+
+ if (variant != null)
+ {
+ if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
+ suffix = rules.Variants[variant][id % rules.Variants[variant].Length];
+ if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
+ prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length];
+ }
+
+ var name = prefix + clip + suffix;
+
+ if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
+ soundEngine.Play2D(sounds[name],
+ false, relative, pos,
+ (InternalSoundVolume * volumeModifier), attenuateVolume);
+
+ return true;
+ }
+
+ public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
+ {
+ if (voicedUnit == null || phrase == null)
+ return false;
+
+ var mi = voicedUnit.Info.Traits.GetOrDefault();
+ if (mi == null || mi.Voice == null)
+ return false;
+
+ var type = mi.Voice.ToLowerInvariant();
+ return PlayPredefined(voicedUnit.World.Map.Rules, null, voicedUnit, type, phrase, variant, true, WPos.Zero, 1f, true);
+ }
+
+ public static bool PlayVoiceLocal(string phrase, Actor voicedUnit, string variant, WPos pos, float volume)
+ {
+ if (voicedUnit == null || phrase == null)
+ return false;
+
+ var mi = voicedUnit.Info.Traits.GetOrDefault();
+ if (mi == null || mi.Voice == null)
+ return false;
+
+ var type = mi.Voice.ToLowerInvariant();
+ return PlayPredefined(voicedUnit.World.Map.Rules, null, voicedUnit, type, phrase, variant, false, pos, volume, true);
+ }
+
+ public static bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
+ {
+ if (rules == null)
+ throw new ArgumentNullException("rules");
+
+ if (type == null || notification == null)
+ return false;
+
+ return PlayPredefined(rules, player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false);
+ }
+ }
+}
diff --git a/OpenRA.Game/Sound/SoundDevice.cs b/OpenRA.Game/Sound/SoundDevice.cs
new file mode 100644
index 0000000000..ea25141aec
--- /dev/null
+++ b/OpenRA.Game/Sound/SoundDevice.cs
@@ -0,0 +1,52 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+namespace OpenRA
+{
+ interface ISoundEngine
+ {
+ ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
+ ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
+ float Volume { get; set; }
+ void PauseSound(ISound sound, bool paused);
+ void StopSound(ISound sound);
+ void SetAllSoundsPaused(bool paused);
+ void StopAllSounds();
+ void SetListenerPosition(WPos position);
+ void SetSoundVolume(float volume, ISound music, ISound video);
+ }
+
+ public class SoundDevice
+ {
+ public readonly string Engine;
+ public readonly string Device;
+ public readonly string Label;
+
+ public SoundDevice(string engine, string device, string label)
+ {
+ Engine = engine;
+ Device = device;
+ Label = label;
+
+ // Limit label to 32 characters
+ if (Label.Length > 32)
+ Label = "..." + Label.Substring(Label.Length - 32);
+ }
+ }
+
+ interface ISoundSource { }
+
+ public interface ISound
+ {
+ float Volume { get; set; }
+ float SeekPosition { get; }
+ bool Playing { get; }
+ }
+}