Remove passing the warheads from DamageWarhead to AttackInfo.

Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
This commit is contained in:
Zimmermann Gyula
2016-06-24 13:18:15 +02:00
parent 6342b40bfd
commit cf8fff2b99
30 changed files with 69 additions and 64 deletions

View File

@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
public int GetDamageModifier(Actor attacker, IWarhead warhead)
public int GetDamageModifier(Actor attacker, Damage damage)
{
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 100;
}