Remove passing the warheads from DamageWarhead to AttackInfo.

Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
This commit is contained in:
Zimmermann Gyula
2016-06-24 13:18:15 +02:00
parent 6342b40bfd
commit cf8fff2b99
30 changed files with 69 additions and 64 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Scripting
public int Health
{
get { return health.HP; }
set { health.InflictDamage(Self, Self, health.HP - value, null, true); }
set { health.InflictDamage(Self, Self, new Damage(health.HP - value), true); }
}
[Desc("Maximum health of the actor.")]
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Kill the actor.")]
public void Kill()
{
health.InflictDamage(Self, Self, health.MaxHP, null, true);
health.InflictDamage(Self, Self, new Damage(health.MaxHP), true);
}
}
}