Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead. This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
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@@ -292,7 +292,7 @@ namespace OpenRA.Mods.Common.Traits
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KillUnitsOnBridge();
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}
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else
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health.InflictDamage(self, repairer, -health.MaxHP, null, true);
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health.InflictDamage(self, repairer, new Damage(-health.MaxHP), true);
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if (direction < 0 ? neighbours[0] == null && neighbours[1] == null : Hut != null || neighbours[direction] == null)
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onComplete(); // Done if single or reached other hut
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});
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