Remove passing the warheads from DamageWarhead to AttackInfo.

Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
This commit is contained in:
Zimmermann Gyula
2016-06-24 13:18:15 +02:00
parent 6342b40bfd
commit cf8fff2b99
30 changed files with 69 additions and 64 deletions

View File

@@ -292,7 +292,7 @@ namespace OpenRA.Mods.Common.Traits
KillUnitsOnBridge();
}
else
health.InflictDamage(self, repairer, -health.MaxHP, null, true);
health.InflictDamage(self, repairer, new Damage(-health.MaxHP), true);
if (direction < 0 ? neighbours[0] == null && neighbours[1] == null : Hut != null || neighbours[direction] == null)
onComplete(); // Done if single or reached other hut
});