Remove passing the warheads from DamageWarhead to AttackInfo.

Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
This commit is contained in:
Zimmermann Gyula
2016-06-24 13:18:15 +02:00
parent 6342b40bfd
commit cf8fff2b99
30 changed files with 69 additions and 64 deletions

View File

@@ -69,8 +69,7 @@ namespace OpenRA.Mods.Common.Traits
if (self.World.SharedRandom.Next(100) > info.Chance)
return;
var warhead = e.Warhead as DamageWarhead;
if (info.DeathTypes.Count > 0 && warhead != null && !warhead.DamageTypes.Overlaps(info.DeathTypes))
if (info.DeathTypes.Count > 0 && !e.Damage.DamageTypes.Overlaps(info.DeathTypes))
return;
var weapon = ChooseWeaponForExplosion(self);