Remove passing the warheads from DamageWarhead to AttackInfo.

Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
This commit is contained in:
Zimmermann Gyula
2016-06-24 13:18:15 +02:00
parent 6342b40bfd
commit cf8fff2b99
30 changed files with 69 additions and 64 deletions

View File

@@ -41,10 +41,9 @@ namespace OpenRA.Mods.Common.Traits
this.self = self;
}
public int GetDamageModifier(Actor attacker, IWarhead warhead)
public int GetDamageModifier(Actor attacker, Damage damage)
{
var damageWh = warhead as DamageWarhead;
if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing)
if (attacker.Owner.IsAlliedWith(self.Owner) && damage.Value < 0 && !Info.ModifyHealing)
return FullDamage;
var world = self.World;