Remove passing the warheads from DamageWarhead to AttackInfo.

Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
This commit is contained in:
Zimmermann Gyula
2016-06-24 13:18:15 +02:00
parent 6342b40bfd
commit cf8fff2b99
30 changed files with 69 additions and 64 deletions

View File

@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
if (!self.Info.HasTraitInfo<BuildingInfo>())
return;
if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage <= 0)
if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage.Value <= 0)
return;
if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
@@ -85,4 +85,4 @@ namespace OpenRA.Mods.Common.Traits
lastAttackTime = self.World.WorldTick;
}
}
}
}