Remove passing the warheads from DamageWarhead to AttackInfo.

Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
This commit is contained in:
Zimmermann Gyula
2016-06-24 13:18:15 +02:00
parent 6342b40bfd
commit cf8fff2b99
30 changed files with 69 additions and 64 deletions

View File

@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA.Traits
{
// Damage is inflicted by the chronosphere
if (!self.Disposed)
self.InflictDamage(chronosphere, int.MaxValue, null);
self.InflictDamage(chronosphere, new Damage(int.MaxValue));
});
return true;
}