Moved footprint info onto its building.
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@@ -39,10 +39,15 @@ namespace OpenRa.Game.GameRules
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var parts = x.Split( new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
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var ret = Array.CreateInstance( fieldType.GetElementType(), parts.Length );
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for (int i = 0; i < parts.Length; i++)
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for( int i = 0 ; i < parts.Length ; i++ )
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ret.SetValue( GetValue( fieldType.GetElementType(), parts[ i ].Trim() ), i );
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return ret;
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}
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else if( fieldType == typeof( int2 ) )
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{
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var parts = x.Split( new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
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return new int2( int.Parse( parts[ 0 ] ), int.Parse( parts[ 1 ] ) );
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}
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else
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throw new InvalidOperationException( "FieldLoader: don't know how to load field of type " + fieldType.ToString() );
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}
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@@ -7,74 +7,57 @@ using OpenRa.Game.Graphics;
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namespace OpenRa.Game.GameRules
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{
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class Footprint
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static class Footprint
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{
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Dictionary<string, string[]> buildingFootprints;
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public string[] GetFootprint(string name)
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public static IEnumerable<int2> Tiles( UnitInfo unitInfo, int2 position )
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{
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string[] val;
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if (!buildingFootprints.TryGetValue(name, out val))
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buildingFootprints.TryGetValue("*", out val);
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return val;
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}
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var buildingInfo = unitInfo as UnitInfo.BuildingInfo;
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var dim = buildingInfo.Dimensions;
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public Footprint(Stream s)
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{
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var lines = Util.ReadAllLines(s).Where(a => !a.StartsWith("#"));
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Func<string,string[]> words =
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b => b.Split( new[] { ' ', '\t' },
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StringSplitOptions.RemoveEmptyEntries );
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var buildings = lines
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.Select(a => a.Split(':'))
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.SelectMany(a => words(a[1])
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.Select( b => new { Name=b, Pat=words(a[0]) } ));
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buildingFootprints = buildings
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.ToDictionary(a => a.Name, a => a.Pat);
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}
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public static IEnumerable<int2> Tiles(string name, int2 position)
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{
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var footprint = Rules.Footprint.GetFootprint(name);
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var j = 0;
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int maxWidth = 0;
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foreach (var row in footprint)
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if (row.Length > maxWidth)
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maxWidth = row.Length;
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foreach (var row in footprint)
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var footprint = buildingInfo.Footprint.ToCharArray().Where( x => !char.IsWhiteSpace( x ) );
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if( buildingInfo.Bib )
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{
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var i = 0;
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foreach (var c in row)
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dim.Y += 1;
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footprint = footprint.Concat( new char[ dim.X ] );
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}
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foreach( var tile in TilesWhere( unitInfo.Name, dim, footprint.ToArray(), a => a != '_' ) )
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yield return tile + position - AdjustForBuildingSize( buildingInfo );
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}
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public static IEnumerable<int2> UnpathableTiles( UnitInfo unitInfo, int2 position )
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{
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var buildingInfo = unitInfo as UnitInfo.BuildingInfo;
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var footprint = buildingInfo.Footprint.ToCharArray().Where( x => !char.IsWhiteSpace( x ) ).ToArray();
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foreach( var tile in TilesWhere( unitInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) )
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yield return tile + position;
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}
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static IEnumerable<int2> TilesWhere( string name, int2 dim, char[] footprint, Func<char, bool> cond )
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{
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if( footprint.Length != dim.X * dim.Y )
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throw new InvalidOperationException( "Invalid footprint for " + name );
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int index = 0;
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for( int y = 0 ; y < dim.Y ; y++ )
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{
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for( int x = 0 ; x < dim.X ; x++ )
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{
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if (c != '_')
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yield return position + new int2(i, j) - new int2(maxWidth / 2, footprint.Length / 2);
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++i;
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if( cond( footprint[ index ] ) )
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yield return new int2( x, y );
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++index;
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}
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++j;
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}
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}
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public static IEnumerable<int2> UnpathableTiles( string name, int2 position )
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public static int2 AdjustForBuildingSize( string name )
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{
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var footprint = Rules.Footprint.GetFootprint( name );
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var j = 0;
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return AdjustForBuildingSize( Rules.UnitInfo[ name ] as UnitInfo.BuildingInfo );
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}
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foreach( var row in footprint )
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{
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var i = 0;
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foreach( var c in row )
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{
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if( c == 'x' )
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yield return position + new int2( i, j );
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++i;
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}
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++j;
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}
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public static int2 AdjustForBuildingSize( UnitInfo.BuildingInfo unitInfo )
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{
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var dim = unitInfo.Dimensions;
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return new int2( dim.X / 2, ( dim.Y + 1 ) / 2 );
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}
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}
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}
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@@ -14,7 +14,6 @@ namespace OpenRa.Game
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public static InfoLoader<WeaponInfo> WeaponInfo;
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public static InfoLoader<WarheadInfo> WarheadInfo;
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public static InfoLoader<ProjectileInfo> ProjectileInfo;
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public static Footprint Footprint;
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public static void LoadRules( string mapFileName )
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{
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@@ -38,8 +37,6 @@ namespace OpenRa.Game
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ProjectileInfo = new InfoLoader<ProjectileInfo>(
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Pair.New<string, Func<string, ProjectileInfo>>("ProjectileTypes", _ => new ProjectileInfo()));
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Footprint = new Footprint(FileSystem.Open("footprint.txt"));
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}
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}
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}
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@@ -58,7 +58,6 @@ namespace OpenRa.Game.GameRules
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public class InfantryInfo : MobileInfo
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{
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public readonly bool C4 = false;
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public readonly bool FraidyCat = false;
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public readonly bool Infiltrate = false;
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@@ -78,6 +77,9 @@ namespace OpenRa.Game.GameRules
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public class BuildingInfo : UnitInfo
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{
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public readonly int2 Dimensions = new int2( 1, 1 );
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public readonly string Footprint = "x";
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public readonly bool BaseNormal = true;
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public readonly int Adjacent = 1;
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public readonly bool Bib = false;
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