Moved footprint info onto its building.
This commit is contained in:
@@ -10,41 +10,34 @@ namespace OpenRa.Game
|
||||
PlaceBuilding building;
|
||||
int2 xy;
|
||||
|
||||
public PlaceBuildingOrder(PlaceBuilding building, int2 xy)
|
||||
public PlaceBuildingOrder( PlaceBuilding building, int2 xy )
|
||||
{
|
||||
this.building = building;
|
||||
this.xy = xy;
|
||||
}
|
||||
|
||||
public override void Apply(bool leftMouseButton)
|
||||
public override void Apply( bool leftMouseButton )
|
||||
{
|
||||
if (leftMouseButton)
|
||||
if( leftMouseButton )
|
||||
{
|
||||
Game.world.AddFrameEndTask(_ =>
|
||||
Game.world.AddFrameEndTask( _ =>
|
||||
{
|
||||
Log.Write("Player \"{0}\" builds {1}", building.Owner.PlayerName, building.Name);
|
||||
Log.Write( "Player \"{0}\" builds {1}", building.Owner.PlayerName, building.Name );
|
||||
|
||||
//Adjust placement for cursor to be in middle
|
||||
var footprint = Rules.Footprint.GetFootprint(building.Name);
|
||||
int maxWidth = 0;
|
||||
foreach (var row in footprint)
|
||||
if (row.Length > maxWidth)
|
||||
maxWidth = row.Length;
|
||||
|
||||
Game.world.Add(new Actor(building.Name,
|
||||
xy - new int2(maxWidth / 2, footprint.Length / 2), building.Owner));
|
||||
Game.world.Add( new Actor( building.Name, xy - GameRules.Footprint.AdjustForBuildingSize( building.Name ), building.Owner ) );
|
||||
|
||||
Game.controller.orderGenerator = null;
|
||||
Game.worldRenderer.uiOverlay.KillOverlay();
|
||||
});
|
||||
} );
|
||||
}
|
||||
else
|
||||
{
|
||||
Game.world.AddFrameEndTask(_ =>
|
||||
Game.world.AddFrameEndTask( _ =>
|
||||
{
|
||||
Game.controller.orderGenerator = null;
|
||||
Game.worldRenderer.uiOverlay.KillOverlay();
|
||||
});
|
||||
} );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user