Moved footprint info onto its building.
This commit is contained in:
@@ -1,61 +1,61 @@
|
||||
using System.Drawing;
|
||||
using OpenRa.Game.Graphics;
|
||||
using System;
|
||||
using OpenRa.Game.GameRules;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
class UiOverlay
|
||||
{
|
||||
SpriteRenderer spriteRenderer;
|
||||
Sprite buildOk;
|
||||
Sprite buildBlocked;
|
||||
|
||||
public UiOverlay(SpriteRenderer spriteRenderer)
|
||||
{
|
||||
this.spriteRenderer = spriteRenderer;
|
||||
|
||||
buildOk = SynthesizeTile(0x80);
|
||||
buildBlocked = SynthesizeTile(0xe6);
|
||||
}
|
||||
|
||||
static Sprite SynthesizeTile(byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[Game.CellSize * Game.CellSize];
|
||||
|
||||
for (int i = 0; i < Game.CellSize; i++)
|
||||
for (int j = 0; j < Game.CellSize; j++)
|
||||
data[i * Game.CellSize + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex;
|
||||
|
||||
return SheetBuilder.Add( data, new Size(Game.CellSize,Game.CellSize) );
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
if (!hasOverlay)
|
||||
using System.Drawing;
|
||||
using OpenRa.Game.Graphics;
|
||||
using System;
|
||||
using OpenRa.Game.GameRules;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
class UiOverlay
|
||||
{
|
||||
SpriteRenderer spriteRenderer;
|
||||
Sprite buildOk;
|
||||
Sprite buildBlocked;
|
||||
|
||||
public UiOverlay(SpriteRenderer spriteRenderer)
|
||||
{
|
||||
this.spriteRenderer = spriteRenderer;
|
||||
|
||||
buildOk = SynthesizeTile(0x80);
|
||||
buildBlocked = SynthesizeTile(0xe6);
|
||||
}
|
||||
|
||||
static Sprite SynthesizeTile(byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[Game.CellSize * Game.CellSize];
|
||||
|
||||
for (int i = 0; i < Game.CellSize; i++)
|
||||
for (int j = 0; j < Game.CellSize; j++)
|
||||
data[i * Game.CellSize + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex;
|
||||
|
||||
return SheetBuilder.Add( data, new Size(Game.CellSize,Game.CellSize) );
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
if (!hasOverlay)
|
||||
return;
|
||||
|
||||
foreach (var t in Footprint.Tiles(name,position))
|
||||
spriteRenderer.DrawSprite(Game.IsCellBuildable(t, UnitMovementType.Wheel)
|
||||
? buildOk : buildBlocked, Game.CellSize * t, 0);
|
||||
|
||||
spriteRenderer.Flush();
|
||||
}
|
||||
|
||||
bool hasOverlay;
|
||||
int2 position;
|
||||
string name;
|
||||
|
||||
public void KillOverlay()
|
||||
{
|
||||
hasOverlay = false;
|
||||
}
|
||||
|
||||
public void SetCurrentOverlay(int2 cell, string name)
|
||||
{
|
||||
hasOverlay = true;
|
||||
position = cell;
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach( var t in Footprint.Tiles( Rules.UnitInfo[ name ], position ) )
|
||||
spriteRenderer.DrawSprite( Game.IsCellBuildable( t, UnitMovementType.Wheel )
|
||||
? buildOk : buildBlocked, Game.CellSize * t, 0 );
|
||||
|
||||
spriteRenderer.Flush();
|
||||
}
|
||||
|
||||
bool hasOverlay;
|
||||
int2 position;
|
||||
string name;
|
||||
|
||||
public void KillOverlay()
|
||||
{
|
||||
hasOverlay = false;
|
||||
}
|
||||
|
||||
public void SetCurrentOverlay(int2 cell, string name)
|
||||
{
|
||||
hasOverlay = true;
|
||||
position = cell;
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user