Generalize factionVariant to a TypeDictionary of Inits.
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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}
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public override bool Produce(Actor self, ActorInfo producee, string factionVariant)
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public override bool Produce(Actor self, ActorInfo producee, TypeDictionary inits)
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{
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var owner = self.Owner;
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
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cargo.Delivered(self);
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, factionVariant));
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, inits));
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Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
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}));
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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return true;
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}
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public override void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string factionVariant)
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public override void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, TypeDictionary inits)
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{
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var exit = CPos.Zero;
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var exitLocation = CPos.Zero;
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@@ -106,15 +106,12 @@ namespace OpenRA.Mods.Common.Traits
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var info = (ProductionParadropInfo)Info;
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var actorType = info.ActorType;
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var bi = producee.TraitInfoOrDefault<BuildableInfo>();
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if (bi != null && bi.ForceFaction != null)
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factionVariant = bi.ForceFaction;
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var altitude = self.World.Map.Rules.Actors[actorType].TraitInfo<AircraftInfo>().CruiseAltitude;
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var td = new TypeDictionary
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{
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new OwnerInit(self.Owner),
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};
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// Clone the initializer dictionary for the new actor
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var td = new TypeDictionary();
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foreach (var init in inits)
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td.Add(init);
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if (self.OccupiesSpace != null)
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{
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@@ -134,9 +131,6 @@ namespace OpenRA.Mods.Common.Traits
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self.World.AddFrameEndTask(w =>
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{
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if (factionVariant != null)
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td.Add(new FactionInit(factionVariant));
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var newUnit = self.World.CreateActor(producee.Name, td);
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newUnit.QueueActivity(new Parachute(newUnit, newUnit.CenterPosition, self));
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