Add fade in/out effects to RA and TS.
The palette effect interacts badly with the multiplicative blending in D2K.
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@@ -16,12 +16,13 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
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public class MenuPaletteEffectInfo : ITraitInfo
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{
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[Desc("Time (in ticks) to fade between states")]
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public readonly int FadeLength = 10;
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[Desc("Effect style to fade into")]
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[Desc("Effect style to fade to. Accepts values of None or Desaturated")]
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public readonly MenuPaletteEffect.EffectType Effect = MenuPaletteEffect.EffectType.None;
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public object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
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@@ -19,11 +19,29 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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[ObjectCreator.UseCtor]
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public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer)
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{
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var resumeDisabled = false;
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var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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Action onQuit = () =>
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{
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onExit();
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LeaveGame(world);
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
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resumeDisabled = true;
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var exitDelay = 1200;
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if (mpe != null)
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{
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Game.RunAfterDelay(exitDelay, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, () =>
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{
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Game.Disconnect();
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Ui.ResetAll();
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Game.LoadShellMap();
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});
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};
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Action onSurrender = () =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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@@ -32,22 +50,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Get<ButtonWidget>("DISCONNECT").OnClick = () =>
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{
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bool gameOver = world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
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if (gameOver)
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{
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onQuit();
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}
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else
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{
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widget.Visible = false;
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ConfirmationDialogs.PromptConfirmAction(
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"Abort Mission",
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"Leave this game and return to the menu?",
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onQuit,
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() => widget.Visible = true,
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"Abort");
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}
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widget.Visible = false;
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ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, () => widget.Visible = true);
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};
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widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
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@@ -65,7 +69,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Visible = false;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => { widget.Visible = true; } } });
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};
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widget.Get<ButtonWidget>("RESUME").OnClick = () => onExit();
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var resumeButton = widget.Get<ButtonWidget>("RESUME");
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resumeButton.OnClick = () => onExit();
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resumeButton.IsDisabled = () => resumeDisabled;
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widget.Get<ButtonWidget>("SURRENDER").OnClick = () =>
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{
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@@ -79,13 +86,5 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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};
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widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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}
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void LeaveGame(World world)
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{
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
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Game.Disconnect();
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Ui.CloseWindow();
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Game.LoadShellMap();
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}
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}
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}
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@@ -8,6 +8,7 @@ World:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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ScreenShaker:
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MenuPaletteEffect:
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WaterPaletteRotation:
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ExcludePalettes: player, effect
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ChronoshiftPaletteEffect:
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@@ -7,6 +7,7 @@ World:
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ActorMap:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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MenuPaletteEffect:
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BuildingInfluence:
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ChooseBuildTabOnSelect:
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PaletteFromFile@player:
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