RallyPointIndicator now optional

This commit is contained in:
Andre Mohren
2017-10-25 22:47:28 +02:00
committed by reaperrr
parent cba7c60f6f
commit cfeeb6563e

View File

@@ -33,16 +33,22 @@ namespace OpenRA.Mods.Common.Effects
this.rp = rp;
this.exits = exits;
if (rp.Info.Image != null)
{
flag = new Animation(building.World, rp.Info.Image);
flag.PlayRepeating(rp.Info.FlagSequence);
circles = new Animation(building.World, rp.Info.Image);
circles.Play(rp.Info.CirclesSequence);
}
}
void IEffect.Tick(World world)
{
if (flag != null)
flag.Tick();
if (circles != null)
circles.Tick();
if (cachedLocation != rp.Location)
@@ -68,6 +74,7 @@ namespace OpenRA.Mods.Common.Effects
targetLine[0] = exitPos;
targetLine[1] = rallyPos;
if (circles != null)
circles.Play(rp.Info.CirclesSequence);
}
@@ -95,9 +102,11 @@ namespace OpenRA.Mods.Common.Effects
if (Game.Settings.Game.DrawTargetLine)
yield return new TargetLineRenderable(targetLine, building.Owner.Color.RGB);
if (circles != null)
foreach (var r in circles.Render(targetLine[1], palette))
yield return r;
if (flag != null)
foreach (var r in flag.Render(targetLine[1], palette))
yield return r;
}