Move ModContent out of the engine.
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@@ -31,6 +31,8 @@ namespace OpenRA.Mods.Common.LoadScreens
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public override void Init(ModData modData, Dictionary<string, string> info)
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{
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base.Init(modData, info);
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// Avoid standard loading mechanisms so we
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// can display the loadscreen as early as possible
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r = Game.Renderer;
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