Rename comments and documentation.
This commit is contained in:
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Lint
|
||||
emitError("Actor type `{0}` consumes conditions that are not granted: {1}".F(actorInfo.Key, ungranted.JoinWith(", ")));
|
||||
|
||||
if ((consumed.Any() || granted.Any()) && actorInfo.Value.TraitInfoOrDefault<ConditionManagerInfo>() == null)
|
||||
emitError("Actor type `{0}` defines conditions but does not include an UpgradeManager".F(actorInfo.Key));
|
||||
emitError("Actor type `{0}` defines conditions but does not include a ConditionManager".F(actorInfo.Key));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -661,7 +661,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
OnAirborneAltitudeLeft();
|
||||
}
|
||||
|
||||
#region Airborne upgrades
|
||||
#region Airborne conditions
|
||||
|
||||
void OnAirborneAltitudeReached()
|
||||
{
|
||||
@@ -685,7 +685,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
#endregion
|
||||
|
||||
#region Cruising upgrades
|
||||
#region Cruising conditions
|
||||
|
||||
void OnCruisingAltitudeReached()
|
||||
{
|
||||
|
||||
@@ -14,14 +14,14 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Grants an upgrade to the collector.")]
|
||||
[Desc("Grants a condition on the collector.")]
|
||||
public class GrantExternalConditionCrateActionInfo : CrateActionInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
|
||||
public readonly string Condition = null;
|
||||
|
||||
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
|
||||
[Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")]
|
||||
public readonly int Duration = 0;
|
||||
|
||||
[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
|
||||
|
||||
@@ -50,11 +50,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
var inRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range).Where(a =>
|
||||
{
|
||||
// Don't upgrade the same unit twice
|
||||
// Don't touch the same unit twice
|
||||
if (a == collector)
|
||||
return false;
|
||||
|
||||
// Only upgrade the collecting player's units
|
||||
// Only affect the collecting player's units
|
||||
// TODO: Also apply to allied units?
|
||||
if (a.Owner != collector.Owner)
|
||||
return false;
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[FieldLoader.Require]
|
||||
[Desc("Condition to grant at each level.",
|
||||
"Key is the XP requirements for each level as a percentage of our own value.",
|
||||
"Value is a list of the upgrade types to grant")]
|
||||
"Value is the condition to grant.")]
|
||||
public readonly Dictionary<int, string> Conditions = null;
|
||||
|
||||
[GrantedConditionReference]
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public class PlugInfo : TraitInfo<Plug>
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("Plug type (matched against Upgrades in Pluggable)")]
|
||||
[Desc("Plug type (matched against Conditions in Pluggable)")]
|
||||
public readonly string Type = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Visualizes the remaining time for an upgrade.")]
|
||||
[Desc("Visualizes the remaining time for a condition.")]
|
||||
class TimedConditionBarInfo : ITraitInfo, Requires<ConditionManagerInfo>
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public readonly int Interval = 750;
|
||||
|
||||
[Desc("Pause when the actor is disabled. Deprecated. Use upgrades instead.")]
|
||||
[Desc("Pause when the actor is disabled. Deprecated. Use conditions instead.")]
|
||||
public readonly bool PauseOnLowPower = false;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
|
||||
}
|
||||
|
||||
// TODO: Get rid of INotifyBuildComplete in favor of using the upgrade system
|
||||
// TODO: Get rid of INotifyBuildComplete in favor of using the condition system
|
||||
void INotifyBuildComplete.BuildingComplete(Actor self)
|
||||
{
|
||||
OnBuildComplete(self);
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
|
||||
public readonly string Condition = null;
|
||||
|
||||
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent condition.")]
|
||||
[Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")]
|
||||
public readonly int Duration = 0;
|
||||
|
||||
[Desc("Cells - affects whole cells only")]
|
||||
@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
readonly SupportPowerManager manager;
|
||||
readonly string order;
|
||||
|
||||
public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantExternalConditionPower power)
|
||||
public SelectConditionTarget(World world, string order, SupportPowerManager manager, GrantExternalConditionPower power)
|
||||
{
|
||||
// Clear selection if using Left-Click Orders
|
||||
if (Game.Settings.Game.UseClassicMouseStyle)
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
void Update(int duration, int remaining);
|
||||
}
|
||||
|
||||
[Desc("Attach this to a unit to enable dynamic upgrades by warheads, experience, crates, support powers, etc.")]
|
||||
[Desc("Attach this to a unit to enable dynamic conditions by warheads, experience, crates, support powers, etc.")]
|
||||
public class ConditionManagerInfo : TraitInfo<ConditionManager>, Requires<IConditionConsumerInfo> { }
|
||||
|
||||
public class ConditionManager : INotifyCreated, ITick
|
||||
|
||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Disable the actor when this trait is enabled by an upgrade.")]
|
||||
[Desc("Disable the actor when this trait is enabled by a condition.")]
|
||||
public class DisableOnConditionInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new DisableOnCondition(this); }
|
||||
|
||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Applies an upgrade to the actor at specified damage states.")]
|
||||
[Desc("Applies a condition to the actor at specified damage states.")]
|
||||
public class GrantConditionOnDamageStateInfo : ITraitInfo, Requires<HealthInfo>
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Play a random sound from this list when disabled.")]
|
||||
public readonly string[] DisabledSounds = { };
|
||||
|
||||
[Desc("Levels of damage at which to grant upgrades.")]
|
||||
[Desc("Levels of damage at which to grant the condition.")]
|
||||
public readonly DamageState ValidDamageStates = DamageState.Heavy | DamageState.Critical;
|
||||
|
||||
[Desc("Is the condition irrevocable once it has been activated?")]
|
||||
|
||||
@@ -30,8 +30,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("The condition to grant after deploying and revoke before undeploying.")]
|
||||
public readonly string DeployedCondition = null;
|
||||
|
||||
[Desc("The terrain types that this actor can deploy on to receive these upgrades. " +
|
||||
"Leave empty to allow any.")]
|
||||
[Desc("The terrain types that this actor can deploy on. Leave empty to allow any.")]
|
||||
public readonly HashSet<string> AllowedTerrainTypes = new HashSet<string>();
|
||||
|
||||
[Desc("Can this actor deploy on slopes?")]
|
||||
@@ -207,19 +206,19 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!string.IsNullOrEmpty(info.DeploySound))
|
||||
Game.Sound.Play(SoundType.World, info.DeploySound, self.CenterPosition);
|
||||
|
||||
// Revoke upgrades that are used while undeployed.
|
||||
// Revoke condition that is applied while undeployed.
|
||||
if (!init)
|
||||
OnDeployStarted();
|
||||
|
||||
// If there is no animation to play just grant the upgrades that are used while deployed.
|
||||
// Alternatively, play the deploy animation and then grant the upgrades.
|
||||
// If there is no animation to play just grant the condition that is used while deployed.
|
||||
// Alternatively, play the deploy animation and then grant the condition.
|
||||
if (string.IsNullOrEmpty(info.DeployAnimation) || body.Value == null)
|
||||
OnDeployCompleted();
|
||||
else
|
||||
body.Value.PlayCustomAnimation(self, info.DeployAnimation, OnDeployCompleted);
|
||||
}
|
||||
|
||||
/// <summary>Play undeploy sound and animation and after that revoke the upgrades.</summary>
|
||||
/// <summary>Play undeploy sound and animation and after that revoke the condition.</summary>
|
||||
void Undeploy() { Undeploy(false); }
|
||||
void Undeploy(bool init)
|
||||
{
|
||||
@@ -233,8 +232,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!init)
|
||||
OnUndeployStarted();
|
||||
|
||||
// If there is no animation to play just grant the upgrades that are used while undeployed.
|
||||
// Alternatively, play the undeploy animation and then grant the upgrades.
|
||||
// If there is no animation to play just grant the condition that is used while undeployed.
|
||||
// Alternatively, play the undeploy animation and then grant the condition.
|
||||
if (string.IsNullOrEmpty(info.DeployAnimation) || body.Value == null)
|
||||
OnUndeployCompleted();
|
||||
else
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Condition to grant.")]
|
||||
public readonly string Condition = null;
|
||||
|
||||
[Desc("Apply upgrades on straight vertical movement as well.")]
|
||||
[Desc("Apply condition on straight vertical movement as well.")]
|
||||
public readonly bool ConsiderVerticalMovement = false;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new GrantConditionOnMovement(init.Self, this); }
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly string Condition = null;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Terrain names to trigger the upgrade.")]
|
||||
[Desc("Terrain names to trigger the condition.")]
|
||||
public readonly string[] TerrainTypes = { };
|
||||
|
||||
public object Create(ActorInitializer init) { return new GrantConditionOnTerrain(init, this); }
|
||||
|
||||
@@ -14,24 +14,24 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Applies an upgrade to actors within a specified range.")]
|
||||
[Desc("Applies a condition to actors within a specified range.")]
|
||||
public class ProximityExternalConditionInfo : ITraitInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
|
||||
public readonly string Condition = null;
|
||||
|
||||
[Desc("The range to search for actors to upgrade.")]
|
||||
[Desc("The range to search for actors.")]
|
||||
public readonly WDist Range = WDist.FromCells(3);
|
||||
|
||||
[Desc("The maximum vertical range above terrain to search for actors to upgrade.",
|
||||
"Ignored if 0 (actors are upgraded regardless of vertical distance).")]
|
||||
[Desc("The maximum vertical range above terrain to search for actors.",
|
||||
"Ignored if 0 (actors are selected regardless of vertical distance).")]
|
||||
public readonly WDist MaximumVerticalOffset = WDist.Zero;
|
||||
|
||||
[Desc("What diplomatic stances are affected.")]
|
||||
public readonly Stance ValidStances = Stance.Ally;
|
||||
|
||||
[Desc("Grant the upgrades apply to this actor.")]
|
||||
[Desc("Condition is applied permanently to this actor.")]
|
||||
public readonly bool AffectsParent = false;
|
||||
|
||||
public readonly string EnableSound = null;
|
||||
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (produced.OccupiesSpace == null)
|
||||
return;
|
||||
|
||||
// We don't grant upgrades when disabled
|
||||
// We don't grant conditions when disabled
|
||||
if (self.IsDisabled())
|
||||
return;
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public abstract object Create(ActorInitializer init);
|
||||
|
||||
// HACK: A shim for all the ActorPreview code that used to query UpgradeMinEnabledLevel directly
|
||||
// This can go away after we introduce an InitialUpgrades ActorInit and have the traits query the
|
||||
// This can go away after we introduce an InitialConditions ActorInit and have the traits query the
|
||||
// condition directly
|
||||
public bool EnabledByDefault { get; private set; }
|
||||
|
||||
@@ -39,9 +39,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Abstract base for enabling and disabling trait using upgrades.
|
||||
/// Abstract base for enabling and disabling trait using conditions.
|
||||
/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
|
||||
/// Note that EnabledByUpgrade is not called at creation even if this starts as enabled.
|
||||
/// TraitEnabled will be called at creation if the trait starts enabled or does not use conditions.
|
||||
/// </summary>
|
||||
public abstract class UpgradableTrait<InfoType> : IConditionConsumer, IDisabledTrait, INotifyCreated, ISync where InfoType : UpgradableTraitInfo
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user