diff --git a/OpenRa.Game/Chrome.cs b/OpenRa.Game/Chrome.cs
index c4ce21670d..30aa72dcf0 100644
--- a/OpenRa.Game/Chrome.cs
+++ b/OpenRa.Game/Chrome.cs
@@ -363,7 +363,7 @@ namespace OpenRa
void CycleRace(bool left)
{
// hack
- var newRace = Game.world.LocalPlayer.Race == RaceUtil.Allies ? RaceUtil.Soviet : RaceUtil.Allies;
+ var newRace = Game.world.LocalPlayer.Race == "allies" ? "soviet" : "allies";
Game.IssueOrder(Order.Chat("/race " + newRace));
}
diff --git a/OpenRa.Game/OpenRa.Game.csproj b/OpenRa.Game/OpenRa.Game.csproj
index e35ff3ac19..090d52c565 100644
--- a/OpenRa.Game/OpenRa.Game.csproj
+++ b/OpenRa.Game/OpenRa.Game.csproj
@@ -165,7 +165,6 @@
-
diff --git a/OpenRa.Game/Player.cs b/OpenRa.Game/Player.cs
index 86c1233cab..7c0d089f91 100644
--- a/OpenRa.Game/Player.cs
+++ b/OpenRa.Game/Player.cs
@@ -62,7 +62,7 @@ namespace OpenRa
this.PaletteIndex = client != null ? client.PaletteIndex : index;
this.PlayerName = client != null ? client.Name : "Player {0}".F(index+1);
- this.Race = client != null ? client.Race : RaceUtil.Allies;
+ this.Race = client != null ? client.Race : "allies";
}
void UpdatePower()
diff --git a/OpenRa.Game/Race.cs b/OpenRa.Game/Race.cs
deleted file mode 100644
index 77d39f1c65..0000000000
--- a/OpenRa.Game/Race.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System;
-
-namespace OpenRa
-{
- public static class RaceUtil
- {
- /* just while we do the transition */
- public static readonly string Allies = "allies";
- public static readonly string Soviet = "soviet";
-
- public static readonly string DefaultRace = Allies;
- }
-
- //[Flags]
- //public enum Race
- //{
- // None = 0,
- // Allies = 1,
- // Soviet = 2
- //}
-}
diff --git a/OpenRa.Game/Sound.cs b/OpenRa.Game/Sound.cs
index fac9cd4b96..fe274692c5 100644
--- a/OpenRa.Game/Sound.cs
+++ b/OpenRa.Game/Sound.cs
@@ -109,8 +109,8 @@ namespace OpenRa
return;
}
- var variants = (voicedUnit.Owner.Race == RaceUtil.Soviet)
- ? vi.SovietVariants : vi.AlliedVariants;
+ var variants = (voicedUnit.Owner.Race == "allies")
+ ? vi.AlliedVariants : vi.SovietVariants;
var variant = variants[voicedUnit.ActorID % variants.Length];