Convert px z offsets to world coords.
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Cnc
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? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity)
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: 0);
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anims.Add("lights", new AnimationWithOffset(lights, () => info.Offset, () => !buildComplete, 24));
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anims.Add("lights", new AnimationWithOffset(lights, () => info.Offset, () => !buildComplete, 1024));
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}
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public void BuildingComplete( Actor self )
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