the rest of yesterday's render changes.
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@@ -44,7 +44,6 @@ namespace OpenRa.Game.GameRules
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public readonly int[] PrimaryOffset = { 0, 0 };
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public readonly int[] SecondaryOffset = null;
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public readonly int Recoil = 0;
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public readonly string SecondaryAnim = null;
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public readonly bool MuzzleFlash = false;
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public readonly int SelectionPriority = 10;
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public readonly int InitialFacing = 128;
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