diff --git a/OpenRa.Game/Traits/RenderBuildingWarFactory.cs b/OpenRa.Game/Traits/RenderBuildingWarFactory.cs index e489a47482..095aa1df3a 100644 --- a/OpenRa.Game/Traits/RenderBuildingWarFactory.cs +++ b/OpenRa.Game/Traits/RenderBuildingWarFactory.cs @@ -43,9 +43,7 @@ namespace OpenRa.Game.Traits roof.Tick(); var b = self.Bounds; - if (isOpen && !Game.SelectUnitsInBox( - new float2(b.Left, b.Top), - new float2(b.Right, b.Bottom)).Any(a => a.traits.Contains())) + if (isOpen && null == Game.UnitInfluence.GetUnitAt(((1/24f) * self.CenterLocation).ToInt2())) { isOpen = false; roof.PlayBackwardsThen(prefix + "build-top", () => roof.Play(prefix + "idle-top"));