Remove unused tint attribute from model shader

This commit is contained in:
Gustas
2023-09-13 15:27:40 +03:00
committed by Matthias Mailänder
parent 26b6118f50
commit d05e0f23ea
6 changed files with 71 additions and 35 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Graphics
IModel GetModel(string model);
IModel GetModelSequence(string model, string sequence);
bool HasModelSequence(string model, string sequence);
IVertexBuffer<Vertex> VertexBuffer { get; }
IVertexBuffer<ModelVertex> VertexBuffer { get; }
}
public interface IModelSequenceLoader
@@ -64,7 +64,7 @@ namespace OpenRA.Graphics
sealed class PlaceholderModelCache : IModelCache
{
public IVertexBuffer<Vertex> VertexBuffer => throw new NotImplementedException();
public IVertexBuffer<ModelVertex> VertexBuffer => throw new NotImplementedException();
public void Dispose() { }