Remove unused tint attribute from model shader
This commit is contained in:
committed by
Matthias Mailänder
parent
26b6118f50
commit
d05e0f23ea
@@ -23,10 +23,10 @@ namespace OpenRA.Mods.Cnc.Graphics
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{
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static readonly float[] ChannelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
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readonly List<Vertex[]> vertices = new();
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readonly List<ModelVertex[]> vertices = new();
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readonly Cache<(string, string), Voxel> voxels;
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readonly IReadOnlyFileSystem fileSystem;
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IVertexBuffer<Vertex> vertexBuffer;
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IVertexBuffer<ModelVertex> vertexBuffer;
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int totalVertexCount;
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int cachedVertexCount;
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@@ -50,14 +50,14 @@ namespace OpenRA.Mods.Cnc.Graphics
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{
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this.fileSystem = fileSystem;
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voxels = new Cache<(string, string), Voxel>(LoadFile);
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vertices = new List<Vertex[]>();
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vertices = new List<ModelVertex[]>();
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totalVertexCount = 0;
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cachedVertexCount = 0;
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sheetBuilder = CreateSheetBuilder();
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}
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Vertex[] GenerateSlicePlane(int su, int sv, Func<int, int, VxlElement?> first, Func<int, int, VxlElement?> second, Func<int, int, float3> coord)
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ModelVertex[] GenerateSlicePlane(int su, int sv, Func<int, int, VxlElement?> first, Func<int, int, VxlElement?> second, Func<int, int, float3> coord)
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{
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var colors = new byte[su * sv];
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var normals = new byte[su * sv];
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@@ -86,18 +86,18 @@ namespace OpenRA.Mods.Cnc.Graphics
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var channelP = ChannelSelect[(int)s.Channel];
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var channelC = ChannelSelect[(int)t.Channel];
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return new Vertex[6]
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return new ModelVertex[6]
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{
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new Vertex(coord(0, 0), s.Left, s.Top, t.Left, t.Top, channelP, channelC),
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new Vertex(coord(su, 0), s.Right, s.Top, t.Right, t.Top, channelP, channelC),
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new Vertex(coord(su, sv), s.Right, s.Bottom, t.Right, t.Bottom, channelP, channelC),
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new Vertex(coord(su, sv), s.Right, s.Bottom, t.Right, t.Bottom, channelP, channelC),
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new Vertex(coord(0, sv), s.Left, s.Bottom, t.Left, t.Bottom, channelP, channelC),
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new Vertex(coord(0, 0), s.Left, s.Top, t.Left, t.Top, channelP, channelC)
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new ModelVertex(coord(0, 0), s.Left, s.Top, t.Left, t.Top, channelP, channelC),
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new ModelVertex(coord(su, 0), s.Right, s.Top, t.Right, t.Top, channelP, channelC),
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new ModelVertex(coord(su, sv), s.Right, s.Bottom, t.Right, t.Bottom, channelP, channelC),
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new ModelVertex(coord(su, sv), s.Right, s.Bottom, t.Right, t.Bottom, channelP, channelC),
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new ModelVertex(coord(0, sv), s.Left, s.Bottom, t.Left, t.Bottom, channelP, channelC),
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new ModelVertex(coord(0, 0), s.Left, s.Top, t.Left, t.Top, channelP, channelC)
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};
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}
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IEnumerable<Vertex[]> GenerateSlicePlanes(VxlLimb l)
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IEnumerable<ModelVertex[]> GenerateSlicePlanes(VxlLimb l)
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{
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VxlElement? Get(int x, int y, int z)
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{
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@@ -170,7 +170,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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public ModelRenderData GenerateRenderData(VxlLimb l)
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{
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Vertex[] v;
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ModelVertex[] v;
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try
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{
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v = GenerateSlicePlanes(l).SelectMany(x => x).ToArray();
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@@ -195,12 +195,12 @@ namespace OpenRA.Mods.Cnc.Graphics
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public void RefreshBuffer()
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{
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vertexBuffer?.Dispose();
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vertexBuffer = Game.Renderer.CreateVertexBuffer<Vertex>(totalVertexCount);
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vertexBuffer = Game.Renderer.CreateVertexBuffer<ModelVertex>(totalVertexCount);
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vertexBuffer.SetData(vertices.SelectMany(v => v).ToArray(), totalVertexCount);
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cachedVertexCount = totalVertexCount;
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}
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public IVertexBuffer<Vertex> VertexBuffer
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public IVertexBuffer<ModelVertex> VertexBuffer
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{
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get
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{
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Cnc.Graphics
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return models[model].ContainsKey(sequence);
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}
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public IVertexBuffer<Vertex> VertexBuffer => loader.VertexBuffer;
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public IVertexBuffer<ModelVertex> VertexBuffer => loader.VertexBuffer;
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public void Dispose()
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{
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