Remove unused tint attribute from model shader
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committed by
Matthias Mailänder
parent
26b6118f50
commit
d05e0f23ea
@@ -7,7 +7,6 @@ uniform mat4 TransformMatrix;
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attribute vec4 aVertexPosition;
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attribute vec4 aVertexTexCoord;
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attribute vec2 aVertexTexMetadata;
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attribute vec3 aVertexTint;
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varying vec4 vTexCoord;
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varying vec4 vChannelMask;
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varying vec4 vNormalsMask;
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@@ -15,7 +14,6 @@ varying vec4 vNormalsMask;
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in vec4 aVertexPosition;
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in vec4 aVertexTexCoord;
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in vec2 aVertexTexMetadata;
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in vec3 aVertexTint;
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out vec4 vTexCoord;
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out vec4 vChannelMask;
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out vec4 vNormalsMask;
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