Add TrailSequences to Bullet
And use that instead of Sequences.
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@@ -47,6 +47,9 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Trail animation.")]
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public readonly string Trail = null;
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[Desc("Loop these sequences of Trail while this projectile is moving.")]
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[SequenceReference("Trail")] public readonly string[] TrailSequences = { "idle" };
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[Desc("Is this blocked by actors with BlocksProjectiles trait.")]
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public readonly bool Blockable = true;
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@@ -179,7 +182,7 @@ namespace OpenRA.Mods.Common.Effects
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if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0)
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{
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette, info.Sequences.Random(world.SharedRandom))));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
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smokeTicks = info.TrailInterval;
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}
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