From d0669823a2adecd6312054f52a2f172bc73e9f6d Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 9 Feb 2013 15:26:41 -0800 Subject: [PATCH] changing name of big_poof, for consistency MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Changed "big_poof" to simply "poof".  The word "big" will only appear if there are small, medium and large versions of the explosion. Otherwise, it will just be "explosion" and "small_explosion". --- mods/cnc/sequences/misc.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/sequences/misc.yaml b/mods/cnc/sequences/misc.yaml index df1fd9c5bb..fbb4ebf640 100644 --- a/mods/cnc/sequences/misc.yaml +++ b/mods/cnc/sequences/misc.yaml @@ -121,7 +121,7 @@ explosion: small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. Start: 0 Length: * - big_poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, + poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, Start: 0 Length: * small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)