From 63aeb6b2d5f73cf5bb359e4326e33f7f29e81032 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 27 Sep 2015 16:57:37 +0200 Subject: [PATCH 1/4] Change D2k infantry shroud reveal ranges to match original --- mods/d2k/rules/defaults.yaml | 2 +- mods/d2k/rules/infantry.yaml | 13 ++++++++----- 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index ff890fae5e..004496475c 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -163,7 +163,7 @@ Armor: Type: None RevealsShroud: - Range: 6c0 + Range: 3c768 Mobile: Crushes: crate, spicebloom SharesCell: true diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index b8bfb8af76..430fb76c1d 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -35,6 +35,8 @@ engineer: Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything Health: HP: 500 + RevealsShroud: + Range: 2c768 Mobile: Speed: 31 Passenger: @@ -61,6 +63,8 @@ trooper: Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery Health: HP: 700 + RevealsShroud: + Range: 4c768 Mobile: Speed: 31 Armament: @@ -85,6 +89,8 @@ medic: Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything Health: HP: 375 + RevealsShroud: + Range: 2c768 Mobile: Speed: 42 Armament: @@ -117,8 +123,7 @@ fremen: Health: HP: 700 RevealsShroud: - Range: 7c0 - Passenger: + Range: 4c768 AutoTarget: ScanRadius: 7 Armament@PRIMARY: @@ -185,7 +190,7 @@ sardaukar: Mobile: Speed: 31 RevealsShroud: - Range: 6c0 + Range: 4c768 WithInfantryBody: AttackSequence: shoot Armament@PRIMARY: @@ -215,8 +220,6 @@ saboteur: HP: 400 Mobile: Speed: 43 - RevealsShroud: - Range: 7c0 C4Demolition: C4Delay: 45 -AutoTarget: From 3ce670998aa7c7553c5b76ca561435df4ad34fd9 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 27 Sep 2015 16:38:05 +0200 Subject: [PATCH 2/4] Change D2k shroud reveal ranges to original values --- mods/d2k/rules/structures.yaml | 32 +++++++++++++++++--------------- 1 file changed, 17 insertions(+), 15 deletions(-) diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 6dd1bf0483..b371402702 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -57,7 +57,7 @@ construction_yard: Armor: Type: cy RevealsShroud: - Range: 10c0 + Range: 5c768 Production: Produces: Building, Upgrade Exit: @@ -106,7 +106,7 @@ wind_trap: Armor: Type: building RevealsShroud: - Range: 4c0 + Range: 3c768 RenderSprites: Image: power.harkonnen FactionImages: @@ -143,7 +143,7 @@ barracks: Armor: Type: wood RevealsShroud: - Range: 5c0 + Range: 3c768 RallyPoint: Offset: 1,2 Exit@1: @@ -201,7 +201,7 @@ refinery: Armor: Type: building RevealsShroud: - Range: 6c0 + Range: 4c768 Refinery: DockAngle: 160 DockOffset: 2,1 @@ -253,7 +253,7 @@ silo: Armor: Type: wall RevealsShroud: - Range: 4c0 + Range: 2c768 RenderSprites: Image: silo.harkonnen FactionImages: @@ -299,7 +299,7 @@ light_factory: Armor: Type: light RevealsShroud: - Range: 4c0 + Range: 4c768 RenderSprites: Image: light.harkonnen FactionImages: @@ -358,7 +358,7 @@ heavy_factory: Armor: Type: wood RevealsShroud: - Range: 4c0 + Range: 4c768 RallyPoint: Offset: 0,3 Exit@1: @@ -423,7 +423,7 @@ outpost: Armor: Type: light RevealsShroud: - Range: 10c0 + Range: 4c768 ProvidesRadar: RenderSprites: Image: outpost.harkonnen @@ -460,7 +460,7 @@ starport: Armor: Type: building RevealsShroud: - Range: 7c0 + Range: 4c768 RallyPoint: Offset: 1,3 Exit@1: @@ -526,6 +526,8 @@ wall: HP: 2000 Armor: Type: none + RevealsShroud: + Range: 2c768 Crushable: CrushClasses: wall BlocksProjectiles: @@ -572,7 +574,7 @@ medium_gun_turret: Armor: Type: heavy RevealsShroud: - Range: 8c0 + Range: 4c768 BodyOrientation: QuantizedFacings: 32 WithMuzzleOverlay: @@ -614,7 +616,7 @@ large_gun_turret: Armor: Type: concrete RevealsShroud: - Range: 10c0 + Range: 5c768 BodyOrientation: QuantizedFacings: 32 Armament: @@ -652,7 +654,7 @@ repair_pad: Armor: Type: building RevealsShroud: - Range: 5c0 + Range: 4c768 Selectable: Bounds: 96,64 SelectionDecorations: @@ -704,7 +706,7 @@ high_tech_factory: Armor: Type: wood RevealsShroud: - Range: 4c0 + Range: 4c768 RenderSprites: Image: hightech.harkonnen FactionImages: @@ -756,7 +758,7 @@ research_centre: Armor: Type: wood RevealsShroud: - Range: 4c0 + Range: 4c768 RenderSprites: Image: research.harkonnen FactionImages: @@ -795,7 +797,7 @@ palace: Armor: Type: wood RevealsShroud: - Range: 8c0 + Range: 4c768 RenderSprites: Image: palace.harkonnen FactionImages: From 2c88015bb316116ad74148f7ba3a513b918e97c3 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 27 Sep 2015 16:50:54 +0200 Subject: [PATCH 3/4] Change D2k vehicle shroud reveal ranges to original values --- mods/d2k/rules/vehicles.yaml | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 0bf412ec36..cf6fccfa4a 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -22,7 +22,7 @@ mcv: Speed: 31 Crushes: crate, infantry, spicebloom RevealsShroud: - Range: 8c0 + Range: 2c768 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: @@ -79,7 +79,7 @@ harvester: Speed: 43 Crushes: crate, infantry, spicebloom RevealsShroud: - Range: 4c0 + Range: 3c768 Explodes: Weapon: UnitExplodeLarge EmptyWeapon: UnitExplodeLarge @@ -120,7 +120,7 @@ trike: ROT: 10 Speed: 128 RevealsShroud: - Range: 7c0 + Range: 4c768 WithMuzzleOverlay: Armament@damage: Weapon: HMG @@ -158,7 +158,7 @@ quad: ROT: 8 Speed: 96 RevealsShroud: - Range: 8c0 + Range: 4c768 Armament: Weapon: Rocket LocalOffset: 128,64,64, 128,-64,64 @@ -193,7 +193,7 @@ siege_tank: Speed: 43 ROT: 3 RevealsShroud: - Range: 8c0 + Range: 6c768 Turreted: ROT: 3 Offset: 0,0,-32 @@ -239,7 +239,7 @@ missile_tank: Armor: Type: wood RevealsShroud: - Range: 9c0 + Range: 6c768 Armament: Weapon: mtank_pri LocalOffset: -128,128,171, -128,-128,171 @@ -277,7 +277,7 @@ sonic_tank: ROT: 3 Speed: 31 RevealsShroud: - Range: 6c0 + Range: 5c768 Armament: Weapon: Sound LocalOffset: 600,0,427 @@ -313,7 +313,7 @@ devastator: Speed: 31 Crushes: crate, infantry, spicebloom, wall RevealsShroud: - Range: 7c0 + Range: 4c768 Armament: Weapon: DevBullet LocalOffset: 640,0,32 @@ -357,7 +357,7 @@ raider: ROT: 10 Speed: 149 RevealsShroud: - Range: 7c0 + Range: 4c768 WithMuzzleOverlay: Armament@damage: Weapon: HMGo @@ -417,7 +417,7 @@ deviator: Armor: Type: wood RevealsShroud: - Range: 5c0 + Range: 4c768 Armament: Weapon: DeviatorMissile LocalOffset: -299,0,85 @@ -452,7 +452,7 @@ deviator: Speed: 75 ROT: 5 RevealsShroud: - Range: 8c0 + Range: 5c768 Turreted: ROT: 5 RealignDelay: 0 @@ -491,8 +491,6 @@ combat_tank_h: Weapon: 80mm_H Mobile: Speed: 64 - RevealsShroud: - Range: 7c0 Health: HP: 2700 SpawnActorOnDeath: From bdfbbb540b98e67bbe90f6f4287bf748791be2b5 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 27 Sep 2015 17:01:18 +0200 Subject: [PATCH 4/4] Misc D2k visibility changes - Make structure reveal range centered around CenterPosition. - Change camera range --- mods/d2k/rules/defaults.yaml | 2 ++ mods/d2k/rules/misc.yaml | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 004496475c..304f0d6dff 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -239,6 +239,8 @@ SelectionDecorations: Selectable: Priority: 2 + RevealsShroud: + VisibilityType: CenterPosition Targetable: TargetTypes: Ground, C4, Structure Building: diff --git a/mods/d2k/rules/misc.yaml b/mods/d2k/rules/misc.yaml index 4bd09cc3e1..b604b6a87e 100644 --- a/mods/d2k/rules/misc.yaml +++ b/mods/d2k/rules/misc.yaml @@ -144,7 +144,7 @@ camera: Health: HP: 1000 RevealsShroud: - Range: 8c0 + Range: 6c768 Type: CenterPosition wormspawner: