moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.

This commit is contained in:
Bob
2010-01-21 12:19:25 +13:00
parent b037250054
commit d07b782044
36 changed files with 120 additions and 123 deletions

View File

@@ -81,7 +81,7 @@ namespace OpenRa.Graphics
mapOnlySheet.Texture.SetData(oreLayer);
if (!world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
if (!world.Actors.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
return;
var bitmap = new Bitmap(oreLayer);
@@ -109,7 +109,7 @@ namespace OpenRa.Graphics
{
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
if (!Game.LocalPlayer.Shroud.DisplayOnRadar(x, y))
if (!Game.world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
}
}

View File

@@ -129,7 +129,7 @@ namespace OpenRa.Graphics
public void GoToStartLocation()
{
Center(Game.world.Actors.Where(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Selectable>()));
Center(Game.world.Actors.Where(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<Selectable>()));
}
}
}

View File

@@ -82,7 +82,7 @@ namespace OpenRa.Graphics
if (Game.controller.orderGenerator != null)
Game.controller.orderGenerator.Render();
Game.LocalPlayer.Shroud.Draw(spriteRenderer);
Game.world.LocalPlayer.Shroud.Draw(spriteRenderer);
lineRenderer.Flush();
spriteRenderer.Flush();
@@ -131,7 +131,7 @@ namespace OpenRa.Graphics
DrawControlGroup(selectedUnit, xy);
// Only display pips and tags to the owner
if (selectedUnit.Owner == Game.LocalPlayer)
if (selectedUnit.Owner == Game.world.LocalPlayer)
{
DrawPips(selectedUnit, xY);
DrawTags(selectedUnit, new float2(.5f * (bounds.Left + bounds.Right ), xy.Y));