moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
This commit is contained in:
@@ -81,7 +81,7 @@ namespace OpenRa.Graphics
|
||||
|
||||
mapOnlySheet.Texture.SetData(oreLayer);
|
||||
|
||||
if (!world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
|
||||
if (!world.Actors.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
|
||||
return;
|
||||
|
||||
var bitmap = new Bitmap(oreLayer);
|
||||
@@ -109,7 +109,7 @@ namespace OpenRa.Graphics
|
||||
{
|
||||
for (var y = 0; y < 128; y++)
|
||||
for (var x = 0; x < 128; x++)
|
||||
if (!Game.LocalPlayer.Shroud.DisplayOnRadar(x, y))
|
||||
if (!Game.world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user