moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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@@ -29,7 +29,7 @@ namespace OpenRa.Orders
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{
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = Game.world.FindUnits(loc, loc)
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.Where(a => a.Owner == Game.LocalPlayer
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.Where(a => a.Owner == Game.world.LocalPlayer
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&& a.traits.Contains<Chronoshiftable>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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@@ -41,7 +41,7 @@ namespace OpenRa.Orders
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public void Tick()
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{
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var hasChronosphere = Game.world.Actors
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.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Chronosphere>());
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.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<Chronosphere>());
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if (!hasChronosphere)
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Game.controller.CancelInputMode();
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