Change Parachutable.GroundCorpseSequence default to null
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Image where Ground/WaterCorpseSequence is looked up.")]
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public readonly string Image = "explosion";
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[SequenceReference("Image")] public readonly string GroundCorpseSequence = "corpse";
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[SequenceReference("Image")] public readonly string GroundCorpseSequence = null;
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[PaletteReference] public readonly string GroundCorpsePalette = "effect";
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