Change Parachutable.GroundCorpseSequence default to null

Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
This commit is contained in:
reaperrr
2018-07-05 13:36:34 +02:00
committed by Paul Chote
parent 42d5799f4e
commit d07bd029db
5 changed files with 72 additions and 5 deletions

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Image where Ground/WaterCorpseSequence is looked up.")]
public readonly string Image = "explosion";
[SequenceReference("Image")] public readonly string GroundCorpseSequence = "corpse";
[SequenceReference("Image")] public readonly string GroundCorpseSequence = null;
[PaletteReference] public readonly string GroundCorpsePalette = "effect";