Change Parachutable.GroundCorpseSequence default to null
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
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@@ -277,10 +277,6 @@
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Parachutable:
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FallRate: 26
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KilledOnImpassableTerrain: true
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GroundCorpseSequence:
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GroundCorpsePalette:
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WaterCorpseSequence:
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WaterCorpsePalette:
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ParachutingCondition: parachute
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -391,6 +387,7 @@
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Parachutable:
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FallRate: 26
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KilledOnImpassableTerrain: true
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GroundCorpseSequence: corpse
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GroundImpactSound: squishy2.aud
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WaterImpactSound: splash9.aud
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WaterCorpseSequence: small_splash
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