Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
Extract Guardable trait from Guard into own file.
This commit is contained in:
44
OpenRA.Mods.Common/Activities/Sell.cs
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44
OpenRA.Mods.Common/Activities/Sell.cs
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@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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class Sell : Activity
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{
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public override Activity Tick(Actor self)
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{
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var h = self.TraitOrDefault<Health>();
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var si = self.Info.Traits.Get<SellableInfo>();
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var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
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var cost = self.GetSellValue();
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var refund = (cost * si.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
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pr.GiveCash(refund);
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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if (refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(refund), 30)));
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self.Destroy();
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return this;
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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@@ -85,6 +85,7 @@
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<Compile Include="Activities\RemoveSelf.cs" />
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<Compile Include="Activities\Repair.cs" />
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<Compile Include="Activities\RepairBuilding.cs" />
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<Compile Include="Activities\Sell.cs" />
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<Compile Include="Activities\SimpleTeleport.cs" />
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<Compile Include="Activities\Turn.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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@@ -188,10 +189,15 @@
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<Compile Include="Traits\Buildings\FootprintUtils.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\CashTrickler.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\IgnoresDisguise.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\EngineerRepair.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Guard.cs" />
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<Compile Include="Traits\Guardable.cs" />
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<Compile Include="Traits\GainsExperience.cs" />
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<Compile Include="Traits\GivesBounty.cs" />
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<Compile Include="Traits\GivesExperience.cs" />
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@@ -259,6 +265,8 @@
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSmoke.cs" />
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<Compile Include="Traits\Render\WithTurret.cs" />
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\Sellable.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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65
OpenRA.Mods.Common/Traits/CashTrickler.cs
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65
OpenRA.Mods.Common/Traits/CashTrickler.cs
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@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lets the actor generate cash in a set periodic time.")]
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class CashTricklerInfo : ITraitInfo
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{
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[Desc("Number of ticks to wait between giving money.")]
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public readonly int Period = 50;
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[Desc("Amount of money to give each time.")]
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public readonly int Amount = 15;
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[Desc("Whether to show the cash tick indicators (+$15 rising from actor).")]
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public readonly bool ShowTicks = true;
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[Desc("Amount of money awarded for capturing the actor.")]
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public readonly int CaptureAmount = 0;
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public object Create(ActorInitializer init) { return new CashTrickler(this); }
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}
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class CashTrickler : ITick, ISync, INotifyCapture
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{
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readonly CashTricklerInfo info;
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[Sync] int ticks;
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public CashTrickler(CashTricklerInfo info)
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{
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this.info = info;
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}
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public void Tick(Actor self)
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{
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if (--ticks < 0)
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{
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ticks = info.Period;
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount);
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MaybeAddCashTick(self, info.Amount);
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}
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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if (info.CaptureAmount > 0)
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{
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newOwner.PlayerActor.Trait<PlayerResources>().GiveCash(info.CaptureAmount);
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MaybeAddCashTick(self, info.CaptureAmount);
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}
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}
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void MaybeAddCashTick(Actor self, int amount)
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{
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if (info.ShowTicks)
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), 30)));
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}
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}
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}
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73
OpenRA.Mods.Common/Traits/Crushable.cs
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73
OpenRA.Mods.Common/Traits/Crushable.cs
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@@ -0,0 +1,73 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor is crushable.")]
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class CrushableInfo : ITraitInfo
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{
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[Desc("Sound to play when being crushed.")]
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public readonly string CrushSound = null;
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[Desc("Which crush classes does this actor belong to.")]
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public readonly string[] CrushClasses = { "infantry" };
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[Desc("Probability of mobile actors noticing and evading a crush attempt.")]
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public readonly int WarnProbability = 75;
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[Desc("Will friendly units just crush me instead of pathing around.")]
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public readonly bool CrushedByFriendlies = false;
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public object Create(ActorInitializer init) { return new Crushable(init.Self, this); }
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}
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class Crushable : ICrushable
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{
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readonly Actor self;
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readonly CrushableInfo info;
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public Crushable(Actor self, CrushableInfo info)
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{
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this.self = self;
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this.info = info;
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}
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public void WarnCrush(Actor crusher)
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{
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var mobile = self.TraitOrDefault<Mobile>();
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if (mobile != null && self.World.SharedRandom.Next(100) <= info.WarnProbability)
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mobile.Nudge(self, crusher, true);
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}
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public void OnCrush(Actor crusher)
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{
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Sound.Play(info.CrushSound, crusher.CenterPosition);
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var wda = self.TraitOrDefault<WithDeathAnimation>();
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if (wda != null)
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{
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var palette = wda.Info.CrushedSequencePalette;
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if (wda.Info.CrushedPaletteIsPlayerPalette)
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palette += self.Owner.InternalName;
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wda.SpawnDeathAnimation(self, wda.Info.CrushedSequence, palette);
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}
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self.Kill(crusher);
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}
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public bool CrushableBy(string[] crushClasses, Player crushOwner)
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{
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if (!info.CrushedByFriendlies && crushOwner.IsAlliedWith(self.Owner))
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return false;
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return info.CrushClasses.Intersect(crushClasses).Any();
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}
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}
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}
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65
OpenRA.Mods.Common/Traits/Explodes.cs
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65
OpenRA.Mods.Common/Traits/Explodes.cs
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@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class ExplodesInfo : ITraitInfo
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{
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[WeaponReference]
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public readonly string Weapon = "UnitExplode";
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[WeaponReference]
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public readonly string EmptyWeapon = "UnitExplode";
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public readonly int Chance = 100;
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public readonly string[] DeathType = null;
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public object Create(ActorInitializer init) { return new Explodes(this); }
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}
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public class Explodes : INotifyKilled
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{
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readonly ExplodesInfo explodesInfo;
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public Explodes(ExplodesInfo info) { explodesInfo = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (!self.IsInWorld)
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return;
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if (self.World.SharedRandom.Next(100) > explodesInfo.Chance)
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return;
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if (explodesInfo.DeathType != null && e.Warhead != null && !explodesInfo.DeathType.Contains(e.Warhead.DeathType))
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return;
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var weaponName = ChooseWeaponForExplosion(self);
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if (weaponName != null)
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{
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var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()];
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if (weapon.Report != null && weapon.Report.Any())
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Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
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}
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}
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string ChooseWeaponForExplosion(Actor self)
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{
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var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
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return shouldExplode ? explodesInfo.Weapon : explodesInfo.EmptyWeapon;
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}
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}
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}
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106
OpenRA.Mods.Common/Traits/Guard.cs
Normal file
106
OpenRA.Mods.Common/Traits/Guard.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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|
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
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public class GuardInfo : TraitInfo<Guard> { }
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public class Guard : IResolveOrder, IOrderVoice
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{
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Guard")
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{
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var target = Target.FromActor(order.TargetActor);
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GuardTarget(self, target);
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}
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}
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public void GuardTarget(Actor self, Target target)
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{
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self.SetTargetLine(target, Color.Yellow);
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var range = WRange.FromCells(target.Actor.Info.Traits.Get<GuardableInfo>().Range);
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self.QueueActivity(false, new AttackMoveActivity(self, self.Trait<IMove>().MoveFollow(self, target, WRange.Zero, range)));
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}
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|
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public string VoicePhraseForOrder(Actor self, Order order)
|
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{
|
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return order.OrderString == "Guard" ? "Move" : null;
|
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}
|
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}
|
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|
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public class GuardOrderGenerator : IOrderGenerator
|
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{
|
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readonly IEnumerable<Actor> subjects;
|
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|
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public GuardOrderGenerator(IEnumerable<Actor> subjects)
|
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{
|
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this.subjects = subjects;
|
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}
|
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|
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
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{
|
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if (mi.Button == MouseButton.Left)
|
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{
|
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world.CancelInputMode();
|
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yield break;
|
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}
|
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|
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var target = FriendlyGuardableUnits(world, mi).FirstOrDefault();
|
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|
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if (target == null || subjects.All(s => s.IsDead))
|
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yield break;
|
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|
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foreach (var subject in subjects)
|
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if (subject != target)
|
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yield return new Order("Guard", subject, false) { TargetActor = target };
|
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}
|
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|
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public void Tick(World world)
|
||||
{
|
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if (subjects.All(s => s.IsDead || !s.HasTrait<Guard>()))
|
||||
world.CancelInputMode();
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
|
||||
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi)
|
||||
{
|
||||
if (!subjects.Any())
|
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return null;
|
||||
|
||||
var multiple = subjects.Count() > 1;
|
||||
var canGuard = FriendlyGuardableUnits(world, mi)
|
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.Any(a => multiple || a != subjects.First());
|
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|
||||
return canGuard ? "guard" : "move-blocked";
|
||||
}
|
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|
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static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
|
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{
|
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return world.ScreenMap.ActorsAt(mi)
|
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.Where(a => !world.FogObscures(a) && !a.IsDead &&
|
||||
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
|
||||
a.HasTrait<Guardable>());
|
||||
}
|
||||
}
|
||||
}
|
||||
22
OpenRA.Mods.Common/Traits/Guardable.cs
Normal file
22
OpenRA.Mods.Common/Traits/Guardable.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
|
||||
public class GuardableInfo : TraitInfo<Guardable>
|
||||
{
|
||||
public readonly int Range = 2;
|
||||
}
|
||||
|
||||
public class Guardable { }
|
||||
}
|
||||
68
OpenRA.Mods.Common/Traits/SelfHealing.cs
Normal file
68
OpenRA.Mods.Common/Traits/SelfHealing.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Attach this to actors which should be able to regenerate their health points.")]
|
||||
class SelfHealingInfo : UpgradableTraitInfo, ITraitInfo, Requires<HealthInfo>
|
||||
{
|
||||
public readonly int Step = 5;
|
||||
public readonly int Ticks = 5;
|
||||
public readonly float HealIfBelow = .5f;
|
||||
public readonly int DamageCooldown = 0;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new SelfHealing(init.Self, this); }
|
||||
}
|
||||
|
||||
class SelfHealing : UpgradableTrait<SelfHealingInfo>, ITick, INotifyDamage
|
||||
{
|
||||
readonly Health health;
|
||||
|
||||
[Sync] int ticks;
|
||||
[Sync] int damageTicks;
|
||||
|
||||
public SelfHealing(Actor self, SelfHealingInfo info)
|
||||
: base(info)
|
||||
{
|
||||
health = self.Trait<Health>();
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (self.IsDead || IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (health.HP >= Info.HealIfBelow * health.MaxHP)
|
||||
return;
|
||||
|
||||
if (damageTicks > 0)
|
||||
{
|
||||
--damageTicks;
|
||||
return;
|
||||
}
|
||||
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
ticks = Info.Ticks;
|
||||
self.InflictDamage(self, -Info.Step, null);
|
||||
}
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.Damage > 0)
|
||||
damageTicks = Info.DamageCooldown;
|
||||
}
|
||||
}
|
||||
}
|
||||
61
OpenRA.Mods.Common/Traits/Sellable.cs
Normal file
61
OpenRA.Mods.Common/Traits/Sellable.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Actor can be sold")]
|
||||
public class SellableInfo : UpgradableTraitInfo, ITraitInfo
|
||||
{
|
||||
public readonly int RefundPercent = 50;
|
||||
public readonly string[] SellSounds = { };
|
||||
|
||||
public object Create(ActorInitializer init) { return new Sellable(this); }
|
||||
}
|
||||
|
||||
public class Sellable : UpgradableTrait<SellableInfo>, IResolveOrder
|
||||
{
|
||||
public Sellable(SellableInfo info)
|
||||
: base(info) { }
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Sell")
|
||||
Sell(self);
|
||||
}
|
||||
|
||||
public void Sell(Actor self)
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
var building = self.TraitOrDefault<Building>();
|
||||
if (building != null && !building.Lock())
|
||||
return;
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
foreach (var s in Info.SellSounds)
|
||||
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
|
||||
|
||||
foreach (var ns in self.TraitsImplementing<INotifySold>())
|
||||
ns.Selling(self);
|
||||
|
||||
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
|
||||
if (makeAnimation != null)
|
||||
makeAnimation.Reverse(self, new Sell());
|
||||
else
|
||||
self.QueueActivity(new Sell());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user