Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.

Extract Guardable trait from Guard into own file.
This commit is contained in:
reaperrr
2015-01-04 16:17:09 +01:00
parent dbbc790dab
commit d07db9c6a9
12 changed files with 45 additions and 34 deletions

View File

@@ -0,0 +1,73 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor is crushable.")]
class CrushableInfo : ITraitInfo
{
[Desc("Sound to play when being crushed.")]
public readonly string CrushSound = null;
[Desc("Which crush classes does this actor belong to.")]
public readonly string[] CrushClasses = { "infantry" };
[Desc("Probability of mobile actors noticing and evading a crush attempt.")]
public readonly int WarnProbability = 75;
[Desc("Will friendly units just crush me instead of pathing around.")]
public readonly bool CrushedByFriendlies = false;
public object Create(ActorInitializer init) { return new Crushable(init.Self, this); }
}
class Crushable : ICrushable
{
readonly Actor self;
readonly CrushableInfo info;
public Crushable(Actor self, CrushableInfo info)
{
this.self = self;
this.info = info;
}
public void WarnCrush(Actor crusher)
{
var mobile = self.TraitOrDefault<Mobile>();
if (mobile != null && self.World.SharedRandom.Next(100) <= info.WarnProbability)
mobile.Nudge(self, crusher, true);
}
public void OnCrush(Actor crusher)
{
Sound.Play(info.CrushSound, crusher.CenterPosition);
var wda = self.TraitOrDefault<WithDeathAnimation>();
if (wda != null)
{
var palette = wda.Info.CrushedSequencePalette;
if (wda.Info.CrushedPaletteIsPlayerPalette)
palette += self.Owner.InternalName;
wda.SpawnDeathAnimation(self, wda.Info.CrushedSequence, palette);
}
self.Kill(crusher);
}
public bool CrushableBy(string[] crushClasses, Player crushOwner)
{
if (!info.CrushedByFriendlies && crushOwner.IsAlliedWith(self.Owner))
return false;
return info.CrushClasses.Intersect(crushClasses).Any();
}
}
}