Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
Extract Guardable trait from Guard into own file.
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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class Sell : Activity
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{
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public override Activity Tick(Actor self)
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{
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var h = self.TraitOrDefault<Health>();
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var si = self.Info.Traits.Get<SellableInfo>();
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var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
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var cost = self.GetSellValue();
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var refund = (cost * si.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
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pr.GiveCash(refund);
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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if (refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(refund), 30)));
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self.Destroy();
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return this;
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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