Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
Extract Guardable trait from Guard into own file.
This commit is contained in:
3
OpenRA.Mods.RA/Activities/Sell.cs → OpenRA.Mods.Common/Activities/Sell.cs
Executable file → Normal file
3
OpenRA.Mods.RA/Activities/Sell.cs → OpenRA.Mods.Common/Activities/Sell.cs
Executable file → Normal file
@@ -11,10 +11,9 @@
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.Common.Activities
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{
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class Sell : Activity
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{
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@@ -85,6 +85,7 @@
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<Compile Include="Activities\RemoveSelf.cs" />
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<Compile Include="Activities\Repair.cs" />
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<Compile Include="Activities\RepairBuilding.cs" />
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<Compile Include="Activities\Sell.cs" />
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<Compile Include="Activities\SimpleTeleport.cs" />
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<Compile Include="Activities\Turn.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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@@ -188,10 +189,15 @@
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<Compile Include="Traits\Buildings\FootprintUtils.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\CashTrickler.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\IgnoresDisguise.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\EngineerRepair.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Guard.cs" />
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<Compile Include="Traits\Guardable.cs" />
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<Compile Include="Traits\GainsExperience.cs" />
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<Compile Include="Traits\GivesBounty.cs" />
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<Compile Include="Traits\GivesExperience.cs" />
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@@ -259,6 +265,8 @@
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSmoke.cs" />
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<Compile Include="Traits\Render\WithTurret.cs" />
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\Sellable.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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@@ -11,7 +11,7 @@
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lets the actor generate cash in a set periodic time.")]
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class CashTricklerInfo : ITraitInfo
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@@ -9,10 +9,9 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor is crushable.")]
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class CrushableInfo : ITraitInfo
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@@ -12,9 +12,9 @@ using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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class ExplodesInfo : ITraitInfo
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public class ExplodesInfo : ITraitInfo
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{
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[WeaponReference]
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public readonly string Weapon = "UnitExplode";
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new Explodes(this); }
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}
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class Explodes : INotifyKilled
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public class Explodes : INotifyKilled
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{
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readonly ExplodesInfo explodesInfo;
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@@ -14,15 +14,14 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
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class GuardInfo : TraitInfo<Guard> { }
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public class GuardInfo : TraitInfo<Guard> { }
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class Guard : IResolveOrder, IOrderVoice
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public class Guard : IResolveOrder, IOrderVoice
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{
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public void ResolveOrder(Actor self, Order order)
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{
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@@ -48,7 +47,7 @@ namespace OpenRA.Mods.RA.Traits
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}
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}
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class GuardOrderGenerator : IOrderGenerator
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public class GuardOrderGenerator : IOrderGenerator
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{
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readonly IEnumerable<Actor> subjects;
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@@ -104,12 +103,4 @@ namespace OpenRA.Mods.RA.Traits
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a.HasTrait<Guardable>());
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}
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}
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[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
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class GuardableInfo : TraitInfo<Guardable>
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{
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public readonly int Range = 2;
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}
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class Guardable { }
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}
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22
OpenRA.Mods.Common/Traits/Guardable.cs
Normal file
22
OpenRA.Mods.Common/Traits/Guardable.cs
Normal file
@@ -0,0 +1,22 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
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public class GuardableInfo : TraitInfo<Guardable>
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{
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public readonly int Range = 2;
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}
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public class Guardable { }
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}
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@@ -10,10 +10,9 @@
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to actors which should be able to regenerate their health points.")]
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class SelfHealingInfo : UpgradableTraitInfo, ITraitInfo, Requires<HealthInfo>
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@@ -9,11 +9,10 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor can be sold")]
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public class SellableInfo : UpgradableTraitInfo, ITraitInfo
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@@ -95,11 +95,9 @@
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<Compile Include="Activities\LayMines.cs" />
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<Compile Include="Activities\Leap.cs" />
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<Compile Include="Activities\RAHarvesterDockSequence.cs" />
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<Compile Include="Activities\Sell.cs" />
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<Compile Include="Activities\Teleport.cs" />
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<Compile Include="Activities\Transform.cs" />
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<Compile Include="AI\SupportPowerDecision.cs" />
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<Compile Include="Crushable.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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@@ -116,7 +114,6 @@
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<Compile Include="ExternalCapturableBar.cs" />
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<Compile Include="Capturable.cs" />
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<Compile Include="ExternalCaptures.cs" />
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<Compile Include="CashTrickler.cs" />
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<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="CrateSpawner.cs" />
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@@ -138,8 +135,6 @@
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<Compile Include="Effects\Parachute.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="Explodes.cs" />
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<Compile Include="Guard.cs" />
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<Compile Include="Invulnerable.cs" />
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<Compile Include="Captures.cs" />
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<Compile Include="Lint\CheckActorReferences.cs" />
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@@ -178,8 +173,6 @@
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<Compile Include="Repairable.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="ScaredyCat.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="Sellable.cs" />
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<Compile Include="SpawnMPUnits.cs" />
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<Compile Include="Disguise.cs" />
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<Compile Include="StoresResources.cs" />
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@@ -8,7 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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@@ -14,6 +14,7 @@ using OpenRA.Activities;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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