Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.

Extract Guardable trait from Guard into own file.
This commit is contained in:
reaperrr
2015-01-04 16:17:09 +01:00
parent dbbc790dab
commit d07db9c6a9
12 changed files with 45 additions and 34 deletions

View File

@@ -11,10 +11,9 @@
using OpenRA.Activities;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Common.Activities
{
class Sell : Activity
{

View File

@@ -85,6 +85,7 @@
<Compile Include="Activities\RemoveSelf.cs" />
<Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\RepairBuilding.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\SimpleTeleport.cs" />
<Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UnloadCargo.cs" />
@@ -188,10 +189,15 @@
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\CashTrickler.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\Crushable.cs" />
<Compile Include="Traits\IgnoresDisguise.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\EngineerRepair.cs" />
<Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\Guard.cs" />
<Compile Include="Traits\Guardable.cs" />
<Compile Include="Traits\GainsExperience.cs" />
<Compile Include="Traits\GivesBounty.cs" />
<Compile Include="Traits\GivesExperience.cs" />
@@ -259,6 +265,8 @@
<Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSmoke.cs" />
<Compile Include="Traits\Render\WithTurret.cs" />
<Compile Include="Traits\SelfHealing.cs" />
<Compile Include="Traits\Sellable.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />

View File

@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor generate cash in a set periodic time.")]
class CashTricklerInfo : ITraitInfo

View File

@@ -9,10 +9,9 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor is crushable.")]
class CrushableInfo : ITraitInfo

View File

@@ -12,9 +12,9 @@ using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
class ExplodesInfo : ITraitInfo
public class ExplodesInfo : ITraitInfo
{
[WeaponReference]
public readonly string Weapon = "UnitExplode";
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Explodes(this); }
}
class Explodes : INotifyKilled
public class Explodes : INotifyKilled
{
readonly ExplodesInfo explodesInfo;

View File

@@ -14,15 +14,14 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
class GuardInfo : TraitInfo<Guard> { }
public class GuardInfo : TraitInfo<Guard> { }
class Guard : IResolveOrder, IOrderVoice
public class Guard : IResolveOrder, IOrderVoice
{
public void ResolveOrder(Actor self, Order order)
{
@@ -48,7 +47,7 @@ namespace OpenRA.Mods.RA.Traits
}
}
class GuardOrderGenerator : IOrderGenerator
public class GuardOrderGenerator : IOrderGenerator
{
readonly IEnumerable<Actor> subjects;
@@ -104,12 +103,4 @@ namespace OpenRA.Mods.RA.Traits
a.HasTrait<Guardable>());
}
}
[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
class GuardableInfo : TraitInfo<Guardable>
{
public readonly int Range = 2;
}
class Guardable { }
}

View File

@@ -0,0 +1,22 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
public class GuardableInfo : TraitInfo<Guardable>
{
public readonly int Range = 2;
}
public class Guardable { }
}

View File

@@ -10,10 +10,9 @@
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to actors which should be able to regenerate their health points.")]
class SelfHealingInfo : UpgradableTraitInfo, ITraitInfo, Requires<HealthInfo>

View File

@@ -9,11 +9,10 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be sold")]
public class SellableInfo : UpgradableTraitInfo, ITraitInfo

View File

@@ -95,11 +95,9 @@
<Compile Include="Activities\LayMines.cs" />
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="Activities\Transform.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Crushable.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
@@ -116,7 +114,6 @@
<Compile Include="ExternalCapturableBar.cs" />
<Compile Include="Capturable.cs" />
<Compile Include="ExternalCaptures.cs" />
<Compile Include="CashTrickler.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="CrateSpawner.cs" />
@@ -138,8 +135,6 @@
<Compile Include="Effects\Parachute.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="EmitInfantryOnSell.cs" />
<Compile Include="Explodes.cs" />
<Compile Include="Guard.cs" />
<Compile Include="Invulnerable.cs" />
<Compile Include="Captures.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
@@ -178,8 +173,6 @@
<Compile Include="Repairable.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="ScaredyCat.cs" />
<Compile Include="SelfHealing.cs" />
<Compile Include="Sellable.cs" />
<Compile Include="SpawnMPUnits.cs" />
<Compile Include="Disguise.cs" />
<Compile Include="StoresResources.cs" />

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@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

View File

@@ -14,6 +14,7 @@ using OpenRA.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits