Replace Map.Difficulty with Map.LobbyOption in scripts.
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@@ -1,9 +1,9 @@
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if Map.Difficulty == "Easy" then
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if Map.LobbyOption("difficulty") == "easy" then
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TanyaType = "e7"
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ReinforceCash = 5000
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HoldAITime = DateTime.Minutes(3)
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SpecialCameras = true
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elseif Map.Difficulty == "Normal" then
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elseif Map.LobbyOption("difficulty") == "normal" then
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TanyaType = "e7.noautotarget"
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ChangeStance = true
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ReinforceCash = 2250
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@@ -83,7 +83,7 @@ Tick = function()
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end
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if ussr.HasNoRequiredUnits() then
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if not greece.IsObjectiveCompleted(KillAll) and Map.Difficulty == "Real tough guy" then
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if not greece.IsObjectiveCompleted(KillAll) and Map.LobbyOption("difficulty") == "tough" then
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SendWaterExtraction()
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end
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greece.MarkCompletedObjective(KillAll)
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@@ -186,7 +186,7 @@ FreeTanya = function()
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Trigger.OnKilled(Tanya, function() ussr.MarkCompletedObjective(ussrObj) end)
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if Map.Difficulty == "Real tough guy" then
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if Map.LobbyOption("difficulty") == "tough" then
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KillSams = greece.AddPrimaryObjective("Destroy all four SAM Sites that block\nour reinforcements' helicopter.")
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greece.MarkCompletedObjective(mainObj)
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@@ -272,7 +272,7 @@ InitTriggers = function()
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end
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end)
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if Map.Difficulty ~= "Real tough guy" then
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if Map.LobbyOption("difficulty") ~= "tough" then
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Trigger.OnKilled(Mammoth, function()
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Trigger.AfterDelay(HoldAITime - DateTime.Seconds(45), function() HoldProduction = false end)
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Trigger.AfterDelay(HoldAITime, function() Attacking = true end)
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@@ -294,7 +294,7 @@ InitTriggers = function()
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Trigger.AfterDelay(DateTime.Seconds(7), flare.Destroy)
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Media.PlaySpeechNotification(greece, "SignalFlare")
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if Map.Difficulty == "Real tough guy" then
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if Map.LobbyOption("difficulty") == "tough" then
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Reinforcements.ReinforceWithTransport(greece, InsertionHeliType, HeliReinforcements, ExtractionPath, { ExtractionPath[1] })
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if not Harvester.IsDead then
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Harvester.FindResources()
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