Replace Map.Difficulty with Map.LobbyOption in scripts.
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@@ -1,8 +1,8 @@
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if Map.Difficulty == "Easy" then
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if Map.LobbyOption("difficulty") == "easy" then
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remainingTime = DateTime.Minutes(7)
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elseif Map.Difficulty == "Normal" then
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elseif Map.LobbyOption("difficulty") == "normal" then
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remainingTime = DateTime.Minutes(6)
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elseif Map.Difficulty == "Hard" then
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elseif Map.LobbyOption("difficulty") == "hard" then
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remainingTime = DateTime.Minutes(5)
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end
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@@ -256,7 +256,7 @@ end)
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Trigger.OnEnteredFootprint(SpyHideout3Trigger, function(a, id)
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if not spyHideout3Trigger and a.Owner == player then
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spyHideout3Trigger = true
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if Map.Difficulty ~= "Hard" then
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if Map.LobbyOption("difficulty") ~= "hard" then
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Reinforcements.Reinforce(player, USSRReinforcements2, { ReinforcementSpawn.Location, CameraSpyHideout33.Location }, 0)
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Media.PlaySpeechNotification(player, "ReinforcementsArrived")
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end
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@@ -363,7 +363,7 @@ Tick = function()
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if not SpyHideout4.IsDead and SpyHideout4.HasPassengers then
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spyReachedHideout4 = true
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end
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if remainingTime == DateTime.Minutes(5) and Map.Difficulty ~= "Hard" then
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if remainingTime == DateTime.Minutes(5) and Map.LobbyOption("difficulty") ~= "hard" then
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Media.PlaySpeechNotification(player, "WarningFiveMinutesRemaining")
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elseif remainingTime == DateTime.Minutes(4) then
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Media.PlaySpeechNotification(player, "WarningFourMinutesRemaining")
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