Replace Map.Difficulty with Map.LobbyOption in scripts.
This commit is contained in:
@@ -18,7 +18,7 @@ Patrol2Path = { BridgeEntrancePoint.Location, NERoadTurnPoint.Location, Crossroa
|
||||
|
||||
VillageCamArea = { CPos.New(68, 75),CPos.New(68, 76),CPos.New(68, 77),CPos.New(68, 78),CPos.New(68, 79), CPos.New(68, 80), CPos.New(68, 81), CPos.New(68, 82) }
|
||||
|
||||
if Map.Difficulty == "Easy" then
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
ArmorReinfGreece = { "jeep", "1tnk", "1tnk" }
|
||||
else
|
||||
ArmorReinfGreece = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
|
||||
@@ -60,7 +60,7 @@ BringPatrol1 = function()
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(units, function()
|
||||
if Map.Difficulty == "Hard" then
|
||||
if Map.LobbyOption("difficulty") == "hard" then
|
||||
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol1)
|
||||
else
|
||||
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol1)
|
||||
@@ -79,7 +79,7 @@ BringPatrol2 = function()
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(units, function()
|
||||
if Map.Difficulty == "Hard" then
|
||||
if Map.LobbyOption("difficulty") == "hard" then
|
||||
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol2)
|
||||
else
|
||||
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol2)
|
||||
|
||||
Reference in New Issue
Block a user