Replace Map.Difficulty with Map.LobbyOption in scripts.

This commit is contained in:
Paul Chote
2016-06-12 20:43:54 +01:00
parent 8ce4ab0bd1
commit d08a8eb1f6
32 changed files with 203 additions and 203 deletions

View File

@@ -17,7 +17,7 @@ Patrol2Path = { EntranceSouthPoint.Location, ToRadarBridgePoint.Location, Island
VillageCamArea = { CPos.New(37, 58),CPos.New(37, 59),CPos.New(37, 60),CPos.New(38, 60),CPos.New(39, 60), CPos.New(40, 60), CPos.New(41, 60), CPos.New(35, 57), CPos.New(34, 57), CPos.New(33, 57), CPos.New(32, 57) }
if Map.Difficulty == "Easy" then
if Map.LobbyOption("difficulty") == "easy" then
ArmorReinfGreece = { "jeep", "1tnk", "1tnk" }
else
ArmorReinfGreece = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
@@ -60,7 +60,7 @@ BringPatrol1 = function()
end)
Trigger.OnAllKilled(units, function()
if Map.Difficulty == "Hard" then
if Map.LobbyOption("difficulty") == "hard" then
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol1)
else
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol1)
@@ -79,7 +79,7 @@ BringPatrol2 = function()
end)
Trigger.OnAllKilled(units, function()
if Map.Difficulty == "Hard" then
if Map.LobbyOption("difficulty") == "hard" then
Trigger.AfterDelay(DateTime.Minutes(4), BringPatrol2)
else
Trigger.AfterDelay(DateTime.Minutes(7), BringPatrol2)

View File

@@ -68,7 +68,7 @@ RunInitialActivities = function()
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
if Map.Difficulty == "Hard" or Map.Difficulty == "Medium" then
if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
Trigger.AfterDelay(DateTime.Seconds(5), ReinfInf)
end
Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf)
@@ -93,9 +93,9 @@ Tick = function()
if RCheck then
RCheck = false
if Map.Difficulty == "Hard" then
if Map.LobbyOption("difficulty") == "hard" then
Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor)
elseif Map.Difficulty == "Medium" then
elseif Map.LobbyOption("difficulty") == "medium" then
Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor)
else
Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor)