Replace Map.Difficulty with Map.LobbyOption in scripts.
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@@ -3,7 +3,7 @@ SovietStartToBasePath = { StartPoint.Location, SovietBasePoint.Location }
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SovietMCVReinf = { "mcv", "3tnk", "3tnk", "e1", "e1" }
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SovExpansionPointGuard = { "2tnk", "2tnk", "e3", "e3", "e3" }
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if Map.Difficulty == "Easy" then
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if Map.LobbyOption("difficulty") == "easy" then
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ArmorReinfGreece = { "jeep", "1tnk", "1tnk" }
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else
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ArmorReinfGreece = { "jeep", "jeep", "1tnk", "1tnk", "1tnk" }
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@@ -70,11 +70,11 @@ IslandTroops1 = function()
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end)
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if not CheckForCYard() then
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return
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elseif Map.Difficulty == "Easy" then
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elseif Map.LobbyOption("difficulty") == "easy" then
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return
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else
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Trigger.OnAllKilled(units, function()
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if Map.Difficulty == "Hard" then
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Minutes(3), IslandTroops1)
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else
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Trigger.AfterDelay(DateTime.Minutes(5), IslandTroops1)
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@@ -92,11 +92,11 @@ IslandTroops2 = function()
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end)
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if not CheckForCYard() then
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return
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elseif Map.Difficulty == "Easy" then
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elseif Map.LobbyOption("difficulty") == "easy" then
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return
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else
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Trigger.OnAllKilled(units, function()
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if Map.Difficulty == "Hard" then
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Minutes(3), IslandTroops2)
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else
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Trigger.AfterDelay(DateTime.Minutes(5), IslandTroops2)
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@@ -114,11 +114,11 @@ IslandTroops3 = function()
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end)
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if not CheckForCYard() then
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return
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elseif Map.Difficulty == "Easy" then
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elseif Map.LobbyOption("difficulty") == "easy" then
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return
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else
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Trigger.OnAllKilled(units, function()
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if Map.Difficulty == "Hard" then
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Minutes(3), IslandTroops3)
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else
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Trigger.AfterDelay(DateTime.Minutes(5), IslandTroops3)
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@@ -138,7 +138,7 @@ BringDDPatrol1 = function()
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return
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else
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Trigger.OnAllKilled(units, function()
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if Map.Difficulty == "Hard" then
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Minutes(4), BringDDPatrol1)
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else
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Trigger.AfterDelay(DateTime.Minutes(7), BringDDPatrol1)
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@@ -158,7 +158,7 @@ BringDDPatrol2 = function()
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return
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else
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Trigger.OnAllKilled(units, function()
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if Map.Difficulty == "Hard" then
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Minutes(4), BringDDPatrol2)
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else
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Trigger.AfterDelay(DateTime.Minutes(7), BringDDPatrol2)
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@@ -19,7 +19,7 @@ CheckForSPen = function()
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end
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RunInitialActivities = function()
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if Map.Difficulty == "Hard" then
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if Map.LobbyOption("difficulty") == "hard" then
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Expand()
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ExpansionCheck = true
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else
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@@ -57,7 +57,7 @@ RunInitialActivities = function()
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ProduceInfantry()
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceShips)
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if Map.Difficulty == "Hard" or Map.Difficulty == "Medium" then
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
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Trigger.AfterDelay(DateTime.Seconds(25), ReinfInf)
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end
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Trigger.AfterDelay(DateTime.Minutes(2), ReinfInf)
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@@ -170,9 +170,9 @@ Tick = function()
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if not RCheck then
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RCheck = true
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if Map.Difficulty == "Easy" and ReinfCheck then
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if Map.LobbyOption("difficulty") == "easy" and ReinfCheck then
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Trigger.AfterDelay(DateTime.Minutes(6), ReinfArmor)
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elseif Map.Difficulty == "Medium" then
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elseif Map.LobbyOption("difficulty") == "medium" then
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Trigger.AfterDelay(DateTime.Minutes(4), ReinfArmor)
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else
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Trigger.AfterDelay(DateTime.Minutes(3), ReinfArmor)
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